Rig and skin Two models ( No animation needed Just rigging and skinning to be done )
It should be done on Maya.
I have attached the Models Below. Read the specifications.
1. Car - Rig the Doors with proper rotation without wobbling. Wheel should rotate along with the rotation of the car. Rig should be done without using any joints. All controllers should have “0” value in the attributes.
2. Horse - Rig and skin the legs, spine and the head of the given [login to view URL] leg rig should contain both FK and IK function. The leg rig should contain either the reverse foot function, or the grouping foot function.
The spine rig should contain the spline Ik function. The spine rig should have a minimum of 3 controllers.
The joints and controllers should be named properly. The controller’s orientation should be the same as the joints orientation. All controllers should have “0” value in the attributes.