I want to make the following scenario on a dedicated server:
- Main Menu: I want to display a list of currently running dedicated server sessions
- Main Menu: Join a session & select character
- The game session is of 2 rounds, so when the first round is done, a seamless travel is executed to load the second round. All players should maintain their player states and the game state should also keep the last round's data
P.S: I have a working project but having difficulties implementing the above points, so I am looking for someone with experience to implement the above points, or either to guide/consult me to do it myself (based on agreement)