Cross section Using Shader in Ogre3D 2.1
$30-250 USD
Pagado a la entrega
Objective: Cut section using Shaders(HLSL and GLSL) in OGRE3D based simple application.
Requirement:
Existing sample application Is Ogre3D 1.6 based using VC++ MFC.
It is needed to complied in OGRE 2.1 with following features.
1. Cut Section with cap
- Cap on Off should be an option.
- Option to display cut section Plane(pic 1 Display ON, Pic 3 and 4 Plane display Off)
a. One Plane clip (left with out cap, right with cap)
Pic 1
b. Slice (Two Plane clip )
Second clip plane is parallel to first clip plane.
Reversed direction to clip of first plane.
Placed in a user defined distance from first.
Pic 2
c. Pie cut section
Pic 3
d. Arbitrary Clip planes- Max 6 Clips(pic shown for 3 planes)
Pic 4
Note 1: Option needed for cap color that uses part diffuse color as cap color or user color.
Note 2: Option for Cap color to use Smooth shading(pic 3) and Flat Shading (Pic 4)
2. Plane Location.
- Provide function to user to move planes by clicking and dragging on the plane.
3. Option to display Clipped geometry as transparent
Pic 5
Input:
C++ Code : Ogre3D based MFC Application
Mesh File: Triangulated Mesh files of various sizes.
Loader included in the code.
Geometry can have texture and multiple parts.
And other display modes like Wireframe, Hidden line removal are there.
Output:
- Section code handled by shader in both HLSL and GLSL
- Ogre3D version 2.1 complied code.
- GLSL is priority.
- HLSL is nice to have.
Acceptance Critiria:
- GLSL Shader has to work with in all openGL Versions above OpenGL 1.2.
- Have to work with attached 5 sample files.
Note: in attached file OgreMFCcae is the source file. Read more in attached MS-Document file.
Nº del proyecto: #13679764
Sobre el proyecto
Adjudicado a:
I have worked with ogre for a couple of years, my last project is done with Ogre 1.10 Here is a link with my latest project: [login to view URL] I have worke Más