Unity URP Unlit Shader Graph

Completado Publicado hace un año Pagado a la entrega
Completado Pagado a la entrega

I need a simple URP Unlit Shader Graph for Unity.

The shader will have 4 inputs:

1) Texture2D: SourceTexture

2) Vector2 : FocalPoint

3) Float : HeightPercent

4) Float : WidthPercent

The shader graph will essentially 'zoom' on the provided texture at a given point to given source dimensions. I expect the only nodes required will be basic maths and UV feeding into Tiling/Offset.

A rough example is provided.

Unity 3D Programación en C# Desarrollo de juegos

Nº del proyecto: #35254522

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6 propuestas Proyecto remoto Activo hace un año

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devastatingram

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abhiani9759

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sehwson

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anthonyroo

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MilosDelic0203

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AyazSheikh2929

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