I need some C# code written to convert an existing active stereo signal (quadbuffered opengl) to a passive signal (side-by-side) from Unity 3D 5.3.6.
Basically, I need to add a 3D TV (passive 3D side-by-side) to a unity project that is already producing an active stereo (quadbuffer openGL) 3D image. I need both displays to show a 3D stereoscopic image simultaneously. One display would show the existing quadbuffer openGL, and the second display would replicate that image to an external 3D (side-by-side) passive monitor [LG3D TV]. The PC is running windows 10 with an nVidia K2200 Quadro card. Perhaps a unique shader would work? Or perhaps a simple routine to write the current video buffers to an external 3D monitor? I would be willing to use an AMD sapphire card if that facilitates a quicker solution.
I have already deposited funds for this project.
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