I'm building an engine for (massive) multiplayer mobile application games. A prototype is currently available. You could compare it to OpenFeint. Unlike the later, however, my engine allows third party developers to build their own components, plug them into the backend and make them available to game developers. Such components or services can be written in languages such as javascript, java, groovy, ruby, python, etc. The goal is, when a game developer starts working on her/his game, he posts a message and say what components she/he is looking for. A variety of backend developers could then propose components if nothing similar exists in the platform.
I'm looking for game developers (ideally Android) to give their input on this kind of service oriented game engine. I will be organizing chat conferences via Skype and discussing with them. Conference participant will of course be compensated for their time.