Hi, my name is Mauricio, i am kind of new in this page but i have experience working as a 3d artist for gaming and as a level designer in Unreal Engine. First i worked with UDK and now i am working with UE4.
I have experience creating assets for gaming, start with modeling, sculpting, unwrapping, uvmapping, texturing, baking normals, collition blocking, poligon optimization, etc. And finally preparing the assets to be used in UE4. For texturing i normally work with Allegorithmic substance painter and designer and i also use 3d Coat. The adventage of both application is the use of procedual PBR materials that can be imported in the UE4. Or i can also create advanced materials in the UE4 materials editor with awsome results.
I use Blender 3d for the creation process buti can give you the source files of the assets in any format you need. For the UE4 the FBX format is the most common used, but i can give you also files in 3dmax or any format you need.
As i said before i also have experience as a level designer so if you need that i can also do it.
You can contact me via private message and we can talk in more details about your project.
Hope to hear soon from you and we can work together.
Best regards,
Mauricio Espin