Convert OpenGL fragment Shader to WebGL fragment shader

Completado Publicado May 28, 2015 Pagado a la entrega
Completado Pagado a la entrega

I need help converting an OpenGL GLSL fragment shader to a WebGL fragment shader with the accompanying Vertex shader: The shader to convert is the Bitonic Merge Sort at the end of this link (Example 46-2): [url removed, login to view]

GPCPU JavaScript OpenGL

Nº del proyecto: #7755785

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2 propuestas Proyecto remoto Activo May 29, 2015

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franjav

I have a bast experience with OpenGL and GLSL, and I have implemented the Bitonic Merge Sort in CUDA. Then, I think could do this code without problems

$111 USD en 7 días
(0 comentarios)
0.0

2 freelancers están ofertando un promedio de $133 por este trabajo

jasqwerty

Do you have a specific hardware target in mind or is this a proof of concept on a single hardware setup? Also, any specific issues you've had in converting this over to WebGL or is WebGL just not something you frequent Más

$149 USD en 5 días
(19 comentarios)
4.5
JacobMango

I have GLSL experience and also have knowledge on Javascript. This is what should allow me to complete this project successfully.

$155 USD en 5 días
(0 comentarios)
0.0