Convert OpenGL fragment Shader to WebGL fragment shader
$30-250 USD
Pagado a la entrega
I need help converting an OpenGL GLSL fragment shader to a WebGL fragment shader with the accompanying Vertex shader: The shader to convert is the Bitonic Merge Sort at the end of this link (Example 46-2): [url removed, login to view]
Nº del proyecto: #7755785
Sobre el proyecto
Adjudicado a:
I have a bast experience with OpenGL and GLSL, and I have implemented the Bitonic Merge Sort in CUDA. Then, I think could do this code without problems
2 freelancers están ofertando un promedio de $133 por este trabajo
I have GLSL experience and also have knowledge on Javascript. This is what should allow me to complete this project successfully.