I have a photogrammetry mesh with a few million polys.
Here is a screenshot: [url removed, login to view]
I need to have this retopologized for a game. Preferrably in ZBrush, but other programs are also ok.
I need a version with [url removed, login to view] tris.
Also, I need to have a normal map baked (from hi poly to low poly), occlusion, specular and diffuse map.
One difficulty is the metallic grid, I think. I think its cavities need to be part of the normal map or the map needs to have an alpha transparent region instead of the mesh, but I'm not sure about it.
Please contact me if you are interested, and I will give you the link to the textured fbx.
It would be great if I could watch you via Teamviewer or Skype because I would like to learn something.
I think this would be a long term relationship because I have more models to be turned into game-ready objects.
ps: Anyone bidding over my budget will be removed.
Hi, I have seen your project and I am interested, I am very good with zbrush and I have also done retopology and cleanup jobs, visit my portfolio if you need to see examples. Regards