1. Create two enumerated types: PieceType and PlayerColour. The piece types are pawn, castle, knight, bishop, queen and king. The player colours are black and white. 2. Create a Piece structure, which stores the type & colour of a piece. 3. Create a global array of pointers to Pieces, in which to store the board: Piece* board [8][8]; // an entry of 0 means no piece 4. Write a function to put a player s pieces on the board at their initial positions. This function should take one argument: player colour. Remember to create each new Piece before setting its type&colour. 5. Write a function to display the board in its current state. Use upper case characters for black pieces and lower case characters for white pieces (or vice-versa), eg. P for a black pawn. 6. Write a function to input a move in the form FromRow FromColumn ToRow ToColumn , eg. 1 b 3 c . This function should only accept the four inputs if they are of the correct types, and should convert the two character inputs to numerical values. For this exercise only, use the following global variables:int fromRow,fromColumn,toRow,toColumn; 7. Write a function to carry out a move that has been input. This should output a congratulatory message if a king is taken. 8. Finish your program by writing the main function (short!) to blank the board, put the players pieces on it, and then repeatedly display the board, input a move and carry out that move. 9. Test your program.
## Deliverables
1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Installation package that will install the software (in ready-to-run condition) on the platform(s) specified in this bid request. 3) Complete ownership and distribution copyrights to all work purchased.
## Platform
unix