The ultimate guide to hiring a web developer in 2021
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Unreal Engine is a game engine created by Epic Games and released in 1998. It is now used widely as a real-time 3D creation environment, allowing you to build highly detailed, interactive, and immersive 3D experiences. Unreal Engine is used as the primary game engine in video games, as well as for visual effects motion graphics, and in film production.
An Unreal Engine Specialist can help you make your vision come to life with lifelike environments, immersive experiences, and stunning visuals. You can hire an Unreal Engine professional to help you create amazing animations and renderings from scratch, or work with existing content to modify and script levels that are tailored to your project needs. With the help of an Unreal Engine expert, you can create your own virtual environment that looks exactly like the real one—complete with interactive objects and realistic 3D animations.
Here's some projects that our expert Unreal Engine Specialists made real:
Unreal Engine is the go-to solution for creating engaging visuals and lifelike experiences. If you’re looking for an Unreal Engine specialist who can go above and beyond to make your project dreams come true, post your project on Freelancer.com today! Our professionals can provide quality assurance for projects of any size or scope—and bring your vision to life!
De 23,222 opiniones, los clientes califican nuestro Unreal Engine Specialists 4.9 de un total de 5 estrellas.Unreal Engine is a game engine created by Epic Games and released in 1998. It is now used widely as a real-time 3D creation environment, allowing you to build highly detailed, interactive, and immersive 3D experiences. Unreal Engine is used as the primary game engine in video games, as well as for visual effects motion graphics, and in film production.
An Unreal Engine Specialist can help you make your vision come to life with lifelike environments, immersive experiences, and stunning visuals. You can hire an Unreal Engine professional to help you create amazing animations and renderings from scratch, or work with existing content to modify and script levels that are tailored to your project needs. With the help of an Unreal Engine expert, you can create your own virtual environment that looks exactly like the real one—complete with interactive objects and realistic 3D animations.
Here's some projects that our expert Unreal Engine Specialists made real:
Unreal Engine is the go-to solution for creating engaging visuals and lifelike experiences. If you’re looking for an Unreal Engine specialist who can go above and beyond to make your project dreams come true, post your project on Freelancer.com today! Our professionals can provide quality assurance for projects of any size or scope—and bring your vision to life!
De 23,222 opiniones, los clientes califican nuestro Unreal Engine Specialists 4.9 de un total de 5 estrellas.Estoy desarrollando un videojuego en Unreal Engine 5 y busco apoyo para modelado 3D, rigging y creación de entornos, con una estética inspirada en Stranger Things y optimizada para funcionar impecablemente dentro del motor. Tipo de trabajo que necesito • Modelado 3D de entornos, props u objetos desde cero (aptos para generación procedural). • Rigging de elementos del escenario (puertas, mecanismos, vegetación interactiva, etc.). • Rigging de personajes que ya tengo creados, usando el esqueleto GAS/GASP de UE5, para que funcionen con animaciones y mecánicas del proyecto. Estilo visual Los modelos deben ser low–mid poly: lo suficiente para verse bien en tomas cercanas, pero optimizados para mantener alto rendimiento en tiempo real. Soft...
Quero iniciar um projeto que leve a experiência multiplayer de Red Dead para o mobile, começando por aquilo que considero o coração do jogo: um mapa mundo-aberto funcional. Minha prioridade neste primeiro estágio é ver o cenário inteiro carregando de forma contínua, com transição de clima e ciclo dia-noite, já preparado para receber lógica de rede e futuros modos de jogo. O que preciso nesta entrega: • Terreno, biomas e pontos-chave inspirados no Velho Oeste, otimizados para rodar suave em smartphones de médio porte. • Sistema de streaming/LOD que mantenha boa taxa de frames sem sacrificar detalhes próximos ao jogador. • Estrutura básica de multiplayer (lobby, sin...
I'm seeking an experienced VR game level designer to create an immersive environmental puzzle level for a mystery-themed VR game set in an abandoned mansion. Key Requirements: - Design a captivating mystery narrative integrated with environmental puzzles - Create detailed, interactive 3D environments within the abandoned mansion - Implement engaging environmental puzzles that enhance the mystery experience - Optimize for VR to ensure a smooth and immersive gameplay experience Ideal Skills and Experience: - Proven experience in VR game design - Strong understanding of puzzle mechanics - Proficiency in 3D modeling and environment creation - Experience with VR development tools and engines (e.g., Unity, Unreal Engine) - Creative storytelling ability Please include examples of previous...
I already have the product fully drawn in 3D; you will receive clean files of every item together with my written notes and a short call to walk you through how the system is installed in real life. From there, I need a polished marketing video created inside Unreal Engine (or a comparable real-time package you are comfortable with). Your task is to import the assets, apply realistic materials and lighting, animate the key installation steps I describe, and render a smooth, eye-catching sequence that sells both the product and the installation process. I will supply any branding elements, on-screen titles, and reference shots you might need; you will focus on camera work, animation timing, transitions, and final compositing so the end result feels modern and professional. Deliverables ...
I have a game concept sketched out in broad strokes and now need an experienced Unreal Engine developer to turn those ideas into a playable build. The genre, platform, and final feature set are still flexible, so this first engagement will focus on rapidly prototyping core systems and helping me evaluate what feels best once we see it on-screen. Here’s what I’m aiming for in this phase: • A project set up in Unreal Engine 5, organised and version-controlled so we can iterate quickly. • At least one core gameplay loop fully playable—whether that ends up being a shooting mechanic, a quest-driven RPG flow, or a tight platforming segment will depend on our discussions and your early feedback. • Clean, well-commented Blueprints (or C++ if more efficient) ...
Hello, Thank you for your time. For Phase 1 of the project, we are not building a full game yet. Our goal is to release a playable mobile arcade game on Google Play, with one strong level that includes action, challenge, and a simple boss fight. Here is the exact scope: ⸻ 1. Main Level (Challenge Mode) We already have the current map, assets, and basic gameplay. Your task is to transform this existing level into a long, polished challenge mode, similar to Geometry Dash style progression: ✔ Add obstacles, traps, dynamic elements ✔ Add speed zones ✔ Add jumps / moving barriers ✔ Add timing-based challenges ✔ Add environmental effects (neon lights, particles, glow) ✔ Add a simple Boss at the end (could be: • Giant obstacle • Moving object • Laser wall • Attack patte...
I already have my custom character fully rigged and sitting in an Unreal Engine 5.6 project. All I need now is a quick, one-hour screenshare where you walk me through (or take control of) the retargeting process so the default Epic Mannequin animations work on this model. The goal by the end of the call is for the character to cleanly perform walking, running, jumping, and a simple punch inside the game viewport. I’ll launch a remote-desktop session (Parsec, AnyDesk or whatever you prefer) and have the project open and ready. You’ll: • Use UE5.6’s IK Retargeter (or your proven method) to map the Mannequin skeleton to mine • Drop the walk, run, jump and punch clips onto the character, preview them, and confirm root motion behaves in-game • Save the upd...
I’d like to bring an original adventure game to life on mobile devices. Picture an engaging narrative, exploration-driven levels, and intuitive touch controls that feel at home on both Android and iOS. I already have a loose storyline and a few core mechanics sketched out, but I need a talented developer (or small team) who can turn these ideas into a polished, playable experience. What I’m aiming for • A complete mobile adventure game built in a modern engine such as Unity or Unreal Engine (I’m open to suggestions if you have a strong preference). • Fluid character movement, interactive environments, light puzzle-solving elements, and a balanced progression system. • Appealing 2D or lightweight 3D art—whichever suits the scope best—plus ...
I’m building a light-hearted, cartoon-style fishing game for PC that finally delivers on those “too good to be true” Instagram ads. The flow is intentionally simple: – Players place a wager – A bonus wheel spins to award instant cash-back before the cast – One click drops the line; another reels in automatically – The larger the fish that surfaces, the higher a visible multiplier creeps up -fast easy stripe payments payid easy withdrawals for users and easy deposits All core play happens on a single screen with bright, exaggerated art and snappy sounds—no complex skill tests, just the satisfying click-and-wait loop. What I need from you is the complete playable prototype: coded for Windows, with basic UI, RNG logic for bets, wheel o...
I’m putting together a first-person, horror-survival ghost-hunting game in Unreal Engine 5 and I’m ready to move from concept to a fully playable prototype. UE5 is the backbone, so you’ll be working with its latest lighting, Niagara VFX, and Blueprint / C++ workflows to squeeze out every ounce of atmosphere. The essentials I need built: • A tight first-person controller that feels weighty and immersive. • Core ghost-hunting mechanics (think scanning, tracking, and evidence collection) with responsive UI prompts. • At least one small, self-contained level that showcases dynamic lighting, sound design cues, and that creeping tension crucial to horror survival. • An AI-driven ghost entity with patrol, stalking, and attack states that reacts to pl...
Quick Overview I need a third-person multiplayer shooter game for iPhone with Fortnite-style animation, Call of Duty-inspired maps, and AI bots to fill lobbies. High-quality graphics optimized for mobile. Game Specifications Type: Third-person online multiplayer shooter Platform: iOS And Android Players: 4-10 players per match Game Modes: Team Deathmatch, Free-for-All, Private lobbies Graphics: Best possible quality for mobile, 60 FPS target Animation & Art Style • Fortnite-style animation (stylized, smooth, expressive) • Characters blend realistic proportions with unique stylized features • Vibrant, colorful environments • High-quality textures optimized for mobile performance[document360] Core Features Required Gameplay: • Third-person shootin...
I’m developing a virtual-reality training simulation that must run smoothly on iOS and Android headsets. The experience is strictly VR—no AR or MR elements—and it will be used to guide learners through step-by-step procedures in a realistic 3-D environment. I already have the core concept, reference videos, and a rough storyboard; what I need now is a seasoned VR developer who can turn those materials into a polished, interactive mobile build. Unity or Unreal Engine is fine—as long as the final app launches reliably on mainstream mobile headsets and meets typical store-submission performance thresholds (steady 60 fps, minimal heat and battery drain). Key pieces I’d like you to handle: • Environment and asset integration (I can supply models or you can c...
I’m building an open-world game for Android and I now need a complete, production-ready level created in Unreal Engine 5.5. The playable area must span roughly 2 000 × 2 000 metres and present a believable desert environment—dunes, rocky plateaus, sparse vegetation, weather-worn ruins, whatever sells the arid mood—while still running smoothly on mid-range phones without hangs or lag. Because combat is the core mechanic, lay out the terrain to encourage firefights: natural arenas, flanking routes, cover objects, and enemy spawn volumes. I don’t want grey boxes or temporary props; every asset included should be final-quality yet fully optimised for mobile. That means sensible texture sizes, LOD chains, instanced foliage, Nanite where it makes sense, and mobile-...
We are looking for an experienced 3D artist/CGI animator to create a high-end, cinematic 3D product animation for a shoe brand. Reference video will be provided. Project Overview We need a 30-second, clean, premium 3D animation of a single shoe, matching the mood, flow, and style of the reference video provided. The shoe will be fully recreated in 3D, including: - realistic suede material - accurate stitching - correct sole texture - detailed shape modeling - proper lighting & shadows The animation must look smooth, modern, and visually premium, suitable for a commercial brand video. Animation Requirements : 1. Main Animation A single shoe (main color version) Centered on screen Clean cinematic animation similar to the reference Background color: will be provided Durat...
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I will hand you a set of static PNGs and, inside Unity, I need each character or prop to react when tapped. A single tap should call up a short environmental effect—think gentle rain, drifting snow, mist, or a faint halo of light—along with any subtle secondary motion that sells the moment. All artwork is supplied; your focus is wiring simple touch input to lightweight animations, exporting the finished scene so it runs smoothly on both desktop and mobile builds. If you prefer a different pipeline you can mention it, but Unity is my default target so please be fully comfortable there. Please highlight relevant Unity experience when you reply and note any past projects that involved particle systems, sprite rigging, or lightweight interactive loops. Deliverables • ...
I need faithful, game-ready recreations of the well-known characters Bubu and Dudu for an Unreal Engine project. The focus is on solid, medium-level detail that keeps polycount efficient for real-time use while still capturing their unmistakable shapes, outfits, and facial features. Please export each character as a separate FBX file with clean topology, UVs laid out for straightforward texturing, and materials assigned so I can plug them straight into my existing Unreal scene. Rigging is not required this time; static poses are fine as long as the mesh structure would still lend itself to future rigging if needed. Deliverables • – medium-detail mesh, UV-unwrapped, materials applied • – same specs as above • Preview renders or turntables so I can ch...
I’m ready to turn a chilling concept into a fully-playable horror title for PC and I need an experienced game developer to lead the charge from prototype to polished release. The vision is a suspense-driven experience that keeps players on edge through atmosphere, tight pacing, and smart AI rather than endless jump scares. You’ll be responsible for core systems programming, environment and level implementation, and integrating art, animation, and audio that heighten tension. I’m open to either Unreal Engine (C++ or Blueprints) or Unity (C#) as long as we hit modern Windows performance standards and achieve visually striking results with dynamic lighting and spatial audio. Deliverables I’d like to see: • A playable vertical slice showcasing one complete le...
Overview I’m looking for an experienced Unreal Engine environment/world builder to help me bring several static scenes to life using reference images I provide. These are locked-off shots (no camera movement). The goal is to recreate each environment in Unreal Engine and add subtle, natural motion to elements that would realistically move in the scene. If you excel at building visually stunning environments and have a strong eye for atmospheric realism, this project is for you. What I Need Creation of high-quality static worlds/environments in Unreal Engine Environments modeled based on reference photos (I will provide all reference images) No camera movement — the shot will be fully locked down Subtle natural motion only, such as: Grass gently moving in the wind Tree leaves an...
3D Intermediate Blender Animator for Cinematic Trailer! READ THE ENTIRE JOB POST DO NOT SKIP!!!! Please review this listing thoroughly before applying. Applications from candidates who do not carefully read and follow every instruction will not be reviewed or considered. Intense Collision Studios: is searching for an elite 3D Blender animator to join our team for a high-stakes, cinematic proof-of-concept trailer. This is a unique opportunity for those who thrive in fast-paced, demanding environments and possess a portfolio of exceptional, polished, and visually immersive action animation. Key Requirements: - Demonstrated Expertise: You must have extensive experience creating high-intensity, realistic, and dynamic action sequences in Blender, with bonus consideration for familiarity wit...
I'm looking for an experienced game developer to create a console game in Fortnite. The game should feature both single-player and multiplayer modes. In multiplayer, multiple players can be in the game space but are not working with each other but against each other Requirements: - Console platform development expertise - Proficiency in both single-player and multiplayer game mechanics - Experience in creating engaging sandbox environments - Strong coding skills, preferably in C++ or relevant game development languages - Familiarity with console development kits and guidelines Ideal Skills & Experience: - Previous console game development experience - Portfolio showcasing similar projects - Strong understanding of player engagement and game balance - Ability to work within budg...
I am polishing my skills in Unreal Engine 5.6 and need one-on-one guidance, live over screen-share, specifically on character animation. My main stumbling block is getting reliable rigging and skinning workflows into the engine—Control Rig setup, weight painting, retargeting and all the little troubleshooting tricks that make a skeletal mesh behave. Here is how I picture our collaboration: we connect remotely (Zoom, Discord or similar), you share your screen—or watch mine—and walk me through practical examples while I follow along in my own project. Short, focused sessions are ideal; I’d rather meet several times a week for 60-90 minutes than sit in a single marathon call. Between sessions I’ll practice and return with concrete questions. Please be fluent wi...
The goal is to craft a fast-paced crypto action game that runs seamlessly on PC, the open web, and mobile devices. I already have the broad vision—a competitive PvP arena layered with rich PvE missions—yet I need a coherent concept that ties gameplay, economy, and blockchain together. You will shape the core loop, balancing real-time combat with rewarding progression, then map every mechanic to an on-chain asset or event. The build must support both EVM-compatible networks and Solana so players can choose where to keep their NFTs and in-game tokens. Think dual-wallet onboarding, cross-chain item trading, and gas-efficient smart-contract calls. Key deliverables • A polished whitepaper (PDF) that covers storyline, gameplay flow, PvP and PvE interactions, tokenomics, NFT li...
I'm seeking an experienced Unreal Engine developer to create a prototype for a first-person decision-based game. The game will feature branching storylines and moral choices. Key Requirements: - First-person perspective - Decision-based mechanics - Branching storylines - Moral choices Ideal Skills: - Proficiency in Unreal Engine - Experience in developing narrative-driven games - Strong understanding of branching storylines and moral decision-making mechanics - Ability to create immersive first-person experiences Please provide samples of similar work and an estimated timeline.
I have a set of Mixamo-downloaded humanoid characters inside Unreal Engine, but the spine and root bones refuse to stay in proper alignment, so every exported animation (idle, walk, run—everything) comes in skewed. In a live, one-hour screen-share I need you to jump in, show me the correct way to adjust or re-orient those bones, and confirm the fix by playing the existing animations back in-engine without the tilt or drift I’m seeing now. We’ll be working directly in the latest UE version; if you prefer a detour through Blender for quick bone rotation and re-export that’s fine, as long as the final result is clean FBX files that drop into Unreal and play perfectly. Deliverables (all during the call): • Corrected spine and root bone orientations on one s...
I’m looking for an experienced 3D CGI animator to create a 60–90 second cinematic 3D animation based on a script and visual style direction. The script and references will be shared privately with shortlisted freelancers only. What I Need A high-quality 3D animation with: Cinematic camera movements Smooth storytelling Professional lighting and materials Clean transitions Strong sense of atmosphere and mood High-quality rendering This project requires true 3D animation, not AI-generated video tools. Deliverables 60–90 sec 3D animation video 1080p or 2K final render Background music + basic sound design Color grading 3–4 revisions (Voiceover will be provided.) Required Skills You must have strong experience in: Blender / Maya / Cinema4D / Unreal En...
I’m building a first-person shooter in Unreal Engine 5.5 for Android that relies on two on-screen virtual joysticks. The left stick is mapped to movement, while the right stick should handle looking around. The problem: after I release the right stick and touch it again, the engine treats that input as if it were coming from the movement stick, so my camera stops responding and the player slides instead. I need someone who really understands UE mobile input (Enhanced Input, touch interface setups, Blueprint or C++) to isolate and resolve whatever is causing the touch-ID mix-up. Your fix should: • Keep the left joystick dedicated to character movement only. • Keep the right joystick dedicated to camera/look only. • Prevent any cross-talk when either stick is relea...
I'm looking for an experienced Unreal Engine developer to collaborate on a first-person role-playing game (RPG). Key Requirements: - Expertise in Unreal Engine - Strong background in RPG game mechanics - Experience with first-person perspective design - Ability to create immersive environments and engaging narratives Ideal Skills: - 3D modeling and animation - Level design - Programming (Blueprints, C++) - Strong problem-solving skills Please provide a portfolio showcasing similar projects. Looking forward to your bids!
I’m using a Mixamo-rigged character in Unreal Engine and the root bone needs a clean roll rotation so the whole mesh tilts correctly. At the moment the model leans the wrong way, and I’m unsure whether this correction should live permanently in the skeleton (static) or be driven at runtime (dynamic). What I need is straightforward: a clear, step-by-step explanation—or brief live walk-through—showing exactly where and how to apply the roll on the root, how to keep existing Mixamo animations intact, and which approach (static import adjustment vs. Blueprint/AnimBP runtime node) makes most sense. Deliverable • A concise answer or mini-demo that leaves my Mixamo character’s root bone rolled to the correct tilt and fully functional in Unreal. If you&r...
I am seeking an experienced Unreal Engine VR developer to build a dynamic Arabic crime-investigation simulator for training and analytical purposes. The system should generate a completely new scenario every time using AI, where the AI model (LLM API) returns the crime type, suspects, backgrounds, statements, evidence items, timestamps, contradictions, and the final solution — all in Arabic — in a structured JSON format. The VR application must fully support Arabic (right-to-left text, proper character shaping, and clear UI), and should automatically load each AI-generated JSON case to build the environment, spawn suspects, display evidence, and create a unique investigation scenario for every session. The user should be able to examine evidence, interact with responsive NPCs, ...
Tôi cần một đoạn phim hoạt hình 3D dài 4-5 phút kể lại truyện cổ tích Việt Nam “Bó đũa” dưới phong cách Pixar: màu sắc tươi tắn, chuyển động mềm mại, biểu cảm giàu cảm xúc. Nhân vật trung tâm là người Bố nên toàn bộ đường dây kịch bản và góc máy phải xoay quanh ông để làm nổi bật thông điệp về sức mạnh đoàn kết trong gia đình. Trang phục kiểu áo tấc, áo dài khăn đóng Việt Nam thời xưa. Phần hình: có thể dựng hoàn toàn bằng các công cụ AI chuyên cho hoạt hình 3D (chẳng hạn Blender kết hợp plugin AI, Unreal Engine MetaHuman, Adobe Character...
Job Description: Pixar/Up-Style Animated Short Film (Animator Needed) I am looking for an experienced animator or AI-animation specialist to create a Pixar/Up-style animated short film for my parents’ 25th wedding anniversary. This will be a 2–4 minute emotional, cinematic animated movie based on their real love story. I will provide the script and all reference photos. You will handle the full production on your system. Project Summary Create a complete Pixar/Disney/Up-inspired animated video that visualises key moments from 1997 to the present day, including years and transitions. The final output should look and feel like a short animated movie, not a slideshow. What You Will Do Create animated character models based on photos I provide (young and current versions). ...
I’m planning to launch a small-scale game whose sole purpose is entertainment—no e-commerce or info portals, just pure fun. While I skipped the platform question, I’m happy to hear whether you think a web-based build, a mobile app (iOS/Android), or even a lightweight desktop version will serve the concept best. Here’s what I already know I need: engaging core gameplay, clean visuals, smooth performance, and basic audio that matches the mood. I don’t have a fixed genre or art style yet, so you’re free to pitch ideas as long as the result is easy to pick up and play. Deliverables • Playable build for the agreed-upon platform • Source code with clear comments • Simple setup/run instructions If you have a preferred engine—Unity,...
I’m playing a newly released billiards title on Steam (PC build) that shows a shot-trajectory line on certain tables but leaves others completely blind. I’d like that aiming line to appear everywhere. Here’s what I can and can’t give you: I own the retail Steam version only—no source code, no special dumps. You’ll need to work off the installed executable, live memory, or any external overlay you create. Whether you patch the game files or ship a standalone trainer overlay makes no difference to me as long as it’s reliable and safe for normal online/offline play. What I need from you • Locate the function, memory region, or shader branch that toggles the in-game aim assist. • Force-enable (or faithfully recreate) the same trajectory...
I need a highly-polished Metahuman Cinematic Avatar built from the ground up inside Unreal Engine. The role touches three areas at once: precise Metahuman creation, cinematic-grade setup, and hands-on Unreal Engine development. The final asset will be integrated into the embodiment in AWS featured in live streaming in cinematic form, so photographic realism, correct facial topology, and believable motion are critical. Here is what I have in mind: • Metahuman creation – Craft a full-body, production-ready character that matches a reference I will supply. – Preserve all Metahuman standards so the asset remains fully editable in the Creator and in-engine. • Cinematic production – Light, frame, and sequence a 10–15 second hero shot that showcase...
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
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