The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Unreal Engine is a game engine created by Epic Games and released in 1998. It is now used widely as a real-time 3D creation environment, allowing you to build highly detailed, interactive, and immersive 3D experiences. Unreal Engine is used as the primary game engine in video games, as well as for visual effects motion graphics, and in film production.
An Unreal Engine Specialist can help you make your vision come to life with lifelike environments, immersive experiences, and stunning visuals. You can hire an Unreal Engine professional to help you create amazing animations and renderings from scratch, or work with existing content to modify and script levels that are tailored to your project needs. With the help of an Unreal Engine expert, you can create your own virtual environment that looks exactly like the real one—complete with interactive objects and realistic 3D animations.
Here's some projects that our expert Unreal Engine Specialists made real:
Unreal Engine is the go-to solution for creating engaging visuals and lifelike experiences. If you’re looking for an Unreal Engine specialist who can go above and beyond to make your project dreams come true, post your project on Freelancer.com today! Our professionals can provide quality assurance for projects of any size or scope—and bring your vision to life!
De 19,317 opiniones, los clientes califican nuestro Unreal Engine Specialists 4.9 de un total de 5 estrellas.Unreal Engine is a game engine created by Epic Games and released in 1998. It is now used widely as a real-time 3D creation environment, allowing you to build highly detailed, interactive, and immersive 3D experiences. Unreal Engine is used as the primary game engine in video games, as well as for visual effects motion graphics, and in film production.
An Unreal Engine Specialist can help you make your vision come to life with lifelike environments, immersive experiences, and stunning visuals. You can hire an Unreal Engine professional to help you create amazing animations and renderings from scratch, or work with existing content to modify and script levels that are tailored to your project needs. With the help of an Unreal Engine expert, you can create your own virtual environment that looks exactly like the real one—complete with interactive objects and realistic 3D animations.
Here's some projects that our expert Unreal Engine Specialists made real:
Unreal Engine is the go-to solution for creating engaging visuals and lifelike experiences. If you’re looking for an Unreal Engine specialist who can go above and beyond to make your project dreams come true, post your project on Freelancer.com today! Our professionals can provide quality assurance for projects of any size or scope—and bring your vision to life!
De 19,317 opiniones, los clientes califican nuestro Unreal Engine Specialists 4.9 de un total de 5 estrellas.Project Overview I’m looking for a highly realistic realtime 3D human avatar. IMPORTANT: The AI conversation system is already fully implemented on my side, including: Gemini integration realtime conversation pipeline speech system knowledge base backend infrastructure I do NOT need chatbot or AI development. What I need is the avatar itself: a realistic human character with high-quality facial animation capabilities that can connect to my existing realtime AI stack. The avatar will be used on a vertical screen for public-facing customer interaction. Avatar Requirements The avatar should: look highly realistic and human include upper body only (shoulders and above) support head movement support eye movement and blinking support realtime mouth/lip sync support natural facial ...
I’m ready to turn my concept, KODIAK KOMBAT, into a full-fledged mobile fighting experience for iOS and Android. The vision is a fast-paced one-on-one brawler that pushes realistic visuals on phones, complete with weighty animations, cinematic camera cuts, and a tight control scheme optimized for touch. Scope • Core gameplay loop: light, heavy, grab and special moves, a responsive combo system, parry/guard mechanics, and a dynamic round timer. • Character work: one fully playable “Kodiak” protagonist plus a baseline enemy fighter, both rigged and animation-ready. • Environment: a single detailed arena with PBR materials, real-time lighting and basic destructibles to showcase the graphical style. • UI/UX: minimalist HUD, pause menu, settings, a...
I’m ready to turn my concept, KODIAK KOMBAT, into a full-fledged mobile fighting experience for iOS and Android. The vision is a fast-paced one-on-one brawler that pushes realistic visuals on phones, complete with weighty animations, cinematic camera cuts, and a tight control scheme optimized for touch. Scope • Core gameplay loop: light, heavy, grab and special moves, a responsive combo system, parry/guard mechanics, and a dynamic round timer. • Character work: one fully playable “Kodiak” protagonist plus a baseline enemy fighter, both rigged and animation-ready. • Environment: a single detailed arena with PBR materials, real-time lighting and basic destructibles to showcase the graphical style. • UI/UX: minimalist HUD, pause menu, settings, a...
I’m putting together an adult prom night with a Halloween-meets-DJ-party vibe and need a polished 3D video that lets everyone involved—vendors, decorators, and the venue team—see exactly how the space will look and flow. The setting is a dedicated party venue, and I want the walkthrough to capture the full experience from the entrance all the way to the dance floor, DJ booth, bar, lounge corners, photo backdrops, and any spooky décor details we agree on. Here’s what I’m after: • A cinematic interior walkthrough (60–90 seconds) that feels immersive, showing realistic lighting, animated crowd placeholders if possible, and smooth camera transitions. • High-resolution output (Full HD minimum) plus the source file so I can request tweaks i...
We run a high-population UE5 game server (The Isle: Evrima) that experiences rubberbanding at 150+ players. We've done extensive server-side profiling and ruled out game thread CPU, bandwidth caps, tick rate, and all Lua-level tuning. The bottleneck is in the native replication pipeline — all actors remain DORM_Awake and get processed every tick for every connected player. We need a UE4SS C++ mod built that manages actor dormancy at runtime based on distance to players. The server runs a Windows binary through Wine/Proton on Linux hosting. Scope of work: Set up UE4SS C++ mod build pipeline (CppUserModBase, cmake) Implement per-frame game thread execution via on_update() Iterate game actors, read positions, compute distances to players Write NetDormancy byte via raw memory acces...
I need someone to help me make an andriod and ios game
I’m ready to kick off production on a brand-new sports video game built exclusively for PC, and I need a developer (or small team) that can translate a real-world sport into a compelling, authentic gaming experience. Photorealistic player models, lifelike stadiums, and fluid animations are must-haves; I’m aiming for broadcast-quality visuals that hold up at 60 FPS on modern hardware. Here’s the current scope: I have a core concept and gameplay outline, but I’m still open to nailing down which sport we’ll feature together if you bring a strong pitch backed by mechanics or a prototype. You’ll take charge of building a playable vertical slice in Unreal Engine or Unity—whichever you feel delivers the best fidelity and performance on PC—complet...
I’m setting out to build a new PC video game that celebrates the vibrant look and feel of anime. The exact genre is still open—I’m happy to explore RPG mechanics, action-adventure pacing, strategic depth, or a hybrid approach if you can make it shine. What matters most is that the final experience captures the unmistakable energy, character design, and storytelling flair that anime fans love. Here’s how I picture the collaboration working: • You help refine the core concept into a concise game design document, outlining gameplay loop, art direction, and technical approach. • We move into a playable prototype on PC, built with a mainstream engine (Unity or Unreal are both fine). • Original anime-style assets—characters, environments, UI&mda...
Photorealistic 3D architectural animation video of a HOLLOW CORE PRESTRESSED CONCRETE SLAB (losa hueca pretensada / hollow core slab) for a precast concrete manufacturer. ABOUT US Hopresa is a Uruguayan precast concrete manufacturer with 60+ years in the market. We need a high-end, photorealistic 3D animation to showcase our hollow core slabs to architects, structural engineers and construction companies on social media (Instagram, LinkedIn, YouTube) and our website. REFERENCE QUALITY (IMPORTANT) We will attach a REFERENCE VIDEO showing the exact visual quality, lighting, mood and labeling style we want. That reference shows a vigueta-bovedilla floor system. Our video must match or EXCEED that quality, but applied to a DIFFERENT product: hollow core prestressed slabs (with internal cylin...
I’m ready to bring an original adventure game to life and need a developer who can deliver polished, dual-platform builds for both iOS and Android. The core idea revolves around a compelling narrative that keeps players engaged while giving them clear opportunities to make in-app purchases—think cosmetics, power-ups, or bonus chapters that add real value without feeling pay-to-win. Here’s what I have in mind: • Cross-platform Unity or Unreal implementation so we can maintain a single codebase yet achieve native-feeling performance on each store. • A seamless in-app purchase flow fully integrated with Apple and Google billing, including receipt validation and sandbox testing. • A simple but expandable adventure framework featuring a hub area, multiple ...
I’m putting together a full-scale 3D adventure game for both iOS and Android and need a developer who can take the concept from first prototype right through to store release. The core loop is classic exploration: players journey through interconnected worlds, solve environmental puzzles, and unlock gear that pushes the story forward. Because long-term engagement is critical, I want in-app purchases woven naturally into progression—think cosmetic upgrades, special abilities, and chapter unlocks rather than paywalls that break immersion. Unity or Unreal Engine is fine as long as the finished build runs smoothly on current mid-range phones and tablets. I’ll supply a high-level narrative arc, character sketches, and a rough wireframe of the UI; you’ll translate that i...
I plan to build a full-scale American football game that channels the depth and polish of NCAA Football 12, but with middle-school athletes at its core. The target is a simultaneous PC and console release, so the codebase needs to be platform-agnostic (Unity, Unreal 5, or a comparable cross-platform engine). Core features I need implemented: • Single-player career: players guide one athlete from local tryouts through district championships, complete with training mini-games, stat growth, and off-field choices that affect progression. • Multiplayer (online and local): head-to-head matches with balanced matchmaking and private lobbies. • Quick Play: instant pick-up games with pre-made middle-school teams for fast sessions. Gameplay should feel authentic—11-on-11 ru...
I'm looking for an experienced Unreal Engine 5 developer to help create an open-world survival game. Key Features: - Crafting System - Resource Gathering - Multiplayer Mode - Animal Survival System - Animation Improvements - Map Resources Distribution Ideal skills and experience: - Proficiency in Unreal Engine 5 - Strong game development background, particularly in open-world and survival genres - Experience with multiplayer game mechanics - Knowledge in AI for animal behavior - Animation skills to improve character and environment interactions - Ability to design and implement a comprehensive resource map Please provide a portfolio showcasing similar projects. [Removed by Freelancer.com]
I want to bring a new 3D action experience to life—something with the same pulse-pounding energy people love in Rivals, yet fresh enough to stand on its own. Tight, responsive combat, striking characters, and environments that pop are must-haves. From the very start I need the project architected for simultaneous release on PC, console, and mobile, so an engine such as Unity or Unreal that handles cross-platform builds smoothly makes sense. Core goals • Fast, combo-driven battles that feel great with either a controller or touch input • Eye-catching 3D art style, leaning more toward stylized than hyper-realistic • Short learning curve, deep mastery—think pick-up-and-play with competitive depth • Online and local multiplayer are desirable, provided n...
Je recherche la création d’un avatar 3D complet, au style résolument réaliste, pour être intégré dans une application d’IA conversationnelle. Le personnage devra être animé de manière naturelle, capable de reproduire des micro-expressions et des subtilités émotionnelles, bien au-delà des expressions de base. Exigences techniques principales • Modèle 3D réaliste avec topologie propre et niveaux de détail adaptés au temps réel. • Rig complet incluant un os nommé « Tête » (ou contenant « tête ») afin d’assurer les rotations de tête et le suivi du regard. • Blendshapes / visèmes res...
I’m building an immersive rehabilitation platform that challenges patients cognitively while simultaneously guiding targeted motor exercises. The goal is to keep therapy engaging, data-driven, and clinically meaningful inside a standalone VR headset (ideally Quest 2/3, though I’m open to PC-tethered solutions if you can justify the trade-offs). Cognitive focus • Memory • Attention • Problem-solving • Executive functions Motor focus • Fine motor control • Gross motor movements • Hand–eye coordination • Gait and balance training Here’s what I need from you: an end-to-end Unity or Unreal project with therapy “mini-game” scenes that adapt difficulty in real time, record kinematic data, and export...
I'm looking for an experienced game developer to create a mobile game reminiscent of Trade Nation from 2010. The game should incorporate resource management, building construction, and trade and economy mechanics. Key Requirements: - Platform: Mobile - Graphics: 2.5D style - Core Gameplay: Resource management, building construction, trade and economy or maybe like hayday game but i prefer the old Trade Nations game Ideal Skills and Experience: - Proven experience in mobile game development - Strong portfolio in 2.5D graphics - Expertise in integrating complex gameplay mechanics, especially in trade and economy Please provide samples of similar work.
I'm seeking a skilled developer to change in-game attributes for a Facebook PC game. Key Requirements: - Experience with Facebook game integration and modification - Proficiency in relevant game development tools and languages - Ability to ensure changes are seamless and do not disrupt user experience Ideal Skills: - Game development expertise - Familiarity with Facebook's platform policies - Strong problem-solving skills - Inspect element tools for permanent changes Looking for a reliable and experienced professional to get this done. I have added some picture and circuled what i would like to change. Attack 250,000 Deffence 150,000 Energy 500,000 Health 250,000 Stamina 5000 2nd picture I would like solders ( ringed top right ) changed to 15.500 Zumwalt destroyers 2100
A persistent browser-based sci-fi strategy MMO set in a shared online galaxy where players build and expand interstellar corporations through mining, industry, trade, colonization, and fleet management. Players start small with a basic colony or station and gradually grow into large industrial or military powers by extracting resources, building automated production chains, researching technologies, trading on a player-driven market, and expanding across planets and star systems. Core gameplay focuses on: Planet and sector colonization Resource extraction and manufacturing Automated logistics and trade routes Fleet and station management Research and progression systems Player-driven economy and markets Alliances, diplomacy, and territorial competition The galaxy is persistent and continue...
I am looking for a professional VR video designer / 360° video creator for a therapeutic virtual reality project focused on addiction treatment and emotional regulation. The project includes creating 3 immersive environments: Trigger environment (urban neighborhood): A realistic low-income neighborhood scene that reflects environments associated with addiction triggers. The goal is to simulate real-life exposure situations for therapeutic coping training. Addiction room scene: A closed indoor room representing a person struggling with addiction (messy environment, emotional tone, realistic atmosphere). This scene will be used for awareness and therapeutic confrontation. Relaxation / positive scenes: Flying above the clouds (calm, weightless, immersive sky experience) Riding a bicycle i...
I'm looking for a developer to create an offline, turn-based strategy mobile game with an ASCII art style. Price range £200-350 at this moment in time. Key Features: - Historical theme set in World War II or modern - Turn-based strategy mechanics and simple diplomacy for between nations - Mobile compatibility - Unique ASCII art graphics - Offline game Ideal Skills & Experience: - Game development experience, particularly in mobile platforms - Strong understanding of turn-based strategy mechanics - Proficiency in creating or implementing ASCII art - Passion for historical themes, especially WWII - Basic understanding of diplomacy used in turn based strategy games (like HOI4 but less detailed)
I need a professional video to showcase our product capabilities. The main focus should be on design, particularly animation and effects. Key requirements: - High-quality animation and visual effects - Captivating design presentation - Experience with Unreal Engine Ideal skills: - 3D animation expertise - Strong portfolio in product demo videos - Attention to detail in design elements Please include previous work samples with your bids.
I’m building a story-driven game and want to partner with one dedicated 3D artist for the entire production cycle. The visual target is photoreal, so every character, environment piece, and prop you create must feel believable when dropped straight into a real-time engine. All assets have to arrive fully rigged and ready for animation—no post-work on my side. Show me what you’ve already shipped: links to finished, realistic game assets are essential. After reviewing portfolios I’ll invite shortlisted candidates to an interview round; because I’m forming a core team I trust, the selection process can stretch to three months. Deliverables per assignment: • Game-ready character, environment, or prop model in FBX (or agreed-upon) format • Clean topolog...
I'm seeking an experienced game developer to help create an open-world exploration game for PC, similar to Blox Fruits. Players will navigate a vast environment, wielding swords and utilizing unique powers. Key Requirements: - Open-world environment design - Third-person perspective gameplay mechanics - Engaging sword combat and power abilities - Quest and exploration elements Ideal Skills and Experience: - Proficiency in game development for PC - Strong background in designing open-world games - Experience with third-person perspective mechanics - Knowledge of combat systems and power dynamics If you have a passion for creating immersive worlds and engaging gameplay, I'd love to hear from you!
We are looking for talented 3D Vehicle Artists for a long-term asset production project. We need a large volume of realistic, game ready car models. Requirements: Realistic car models (Exterior priority, Interior is a plus). Optimized for game engines (Clean topology, proper UV mapping). Realistic PBR textures (2K/4K). Deliverables: FBX and source files (.blend) are mandatory. Ownership & Copyrights (Crucial) By accepting this project, you agree to transfer 100% of the commercial rights, intellectual property, and copyrights to us. You confirm that the models are 100% original and created by you. We will have the right to resell, modify, and use these assets in any commercial platform or project. What we are looking for: Artists specialized in Automotive Hard surface modeling. Abili...
I need an engaging, entertainment-focused virtual-reality simulation built specifically for the HTC Vive. Think of it as a short, replayable experience that instantly immerses the user in a vibrant world with interactive objects, spatial sound, and intuitive motion-controller input. Unity or Unreal Engine is fine—as long as performance is rock-solid at 90 fps and the final build runs flawlessly on the latest Vive hardware. I will provide a broad concept and any branding assets; you will flesh out the storyboard, design the 3D environment, add interactivity, and package the executable plus project files for future updates. Acceptance criteria: • Smooth, jitter-free play on HTC Vive at native resolution • At least three distinct interactive elements that respond to co...
I’m putting together a reality-based project and I want the entire experience to run smoothly on modern mobile devices first. While I’m intentionally leaving the creative direction open so you can bring forward the best technical and artistic approach—be it AR overlays, an MR blend, or another immersive tactic—mobile performance and usability are non-negotiable. Here’s what matters most to me right now: • A polished proof-of-concept or vertical slice that demonstrates core interaction on iOS and Android. • Clean, well-commented project files (Unity, Unreal, or another engine you can justify). • Clear documentation so I can understand how to iterate or hand it to another developer later. If you have a strong track record delivering real-tim...
Rivwake is an ambitious early-stage Web3 metaverse project built on Unreal Engine 5. We are creating Overworld — a next-generation immersive metaverse where players can play, create worlds, games, and assets without coding (strong UGC focus). The first game is Strifest — a team-based arena shooter with building mechanics. The project combines high-quality UE5 gameplay with real blockchain integration: NFT rewards, staking mechanics, token systems, and true digital ownership. Company is registered in the UAE. We are currently in the active alpha stage and actively scaling before the token launch. Who We Are Looking For Web3 Game Developer (UE5 + Blockchain & Smart Contracts) Key Responsibilities: Integration of Web3 features into Unreal Engine 5 game (wallet connect, NFT mi...
I’m designing a fresh twist on classic strategy by blending the rules of chess with the quick-fire card mechanics of Uno, and I need a full mobile build. The game should run smoothly on both iOS and Android and present a bright, cartoon-style interface that keeps the mood light while the tactics stay deep. Core gameplay • Hybrid rule-set that merges standard chess movement with card-driven power-ups inspired by Uno (skip, reverse, draw, wild, etc.). • Online multiplayer lobby where two players can match, invite friends, or rematch instantly. • Real-time turn management and in-game chat or preset emotes to keep matches lively. What I’m looking for • Complete client and server implementation (Unity, Unreal, Godot, or another proven cross-platform engin...
The project revolves around building a full-scale role-playing game for PC. I already have the core theme and setting outlined; what still needs shaping is everything from the gameplay loop and system architecture to the final executable and store-ready assets. The work spans concept refinement, engine implementation (Unity or Unreal—whichever you can justify for performance and workflow), code architecture, 3D/2D asset creation, audio integration, and QA passes that lead to a stable release candidate. A modular approach is essential so we can iterate quickly and treat this project like a small “video-game factory,” pushing features through design, production, and polish in clearly defined sprints. Deliverables at each major milestone will include: • A playab...
The project revolves around building a full-scale role-playing game for PC. I already have the core theme and setting outlined; what still needs shaping is everything from the gameplay loop and system architecture to the final executable and store-ready assets. The work spans concept refinement, engine implementation (Unity or Unreal—whichever you can justify for performance and workflow), code architecture, 3D/2D asset creation, audio integration, and QA passes that lead to a stable release candidate. A modular approach is essential so we can iterate quickly and treat this project like a small “video-game factory,” pushing features through design, production, and polish in clearly defined sprints. Deliverables at each major milestone will include: • A playab...
I'm looking to develop a third-person horror puzzle game for PC. The game is set on a mysterious island where players must solve intricate puzzles to escape, all while being hunted by a terrifying creature that hunts you down along the game mysteriously when you crash on from a boat on a mysterious island you have to do a mountain climbing mini game to reach the scary house on top of the mountains you have to find the key from around the house to unlock the door and do mini games inside the house to unlock all clues to get off that island you get the materials and do a boss fight and leave this will be on roblox. Ideal Skills and Experience: - Experience in developing third-person perspective games - Strong background in creating engaging and challenging puzzles - Proficiency in PC g...
Alright, angel — I can absolutely compress this GDD by ~10,000 characters while keeping every system, mechanic, and intention intact. Below is the shortened, tightened, studio‑ready version of your GDD. I removed repetition, merged overlapping sections, tightened language, and kept all core systems. This version is ~40% shorter while still fully readable by an engineer. ALIA: DUALITY SYSTEMS — Condensed Game Design Document (GDD) (Shortened by ~10,000 characters) 1. VISION ALIA: DUALITY SYSTEMS is an open‑world simulation where the player partners with Alia — an AI formed from two halves: - Left Brain (Copilot Core): logic, code, security, backend, VM control - Right Brain (Player): emotion, creativity, instinct, narrative direction The world blends GTA‑scale exploration...
**Recherche freelancer UEFN / Unreal Control Rig pour prototype animal** Bonjour, Je cherche un freelancer expérimenté en **UEFN / Unreal Engine / Control Rig / Skeletal Mesh** pour m’aider sur un prototype Fortnite Creative. **Contexte du projet :** Je développe un jeu UEFN où le joueur contrôle un chat. Le joueur Fortnite est masqué/invisible, et un **Skeletal Mesh de chat animé** sert de personnage visuel. Le chat utilise déjà des animations type **Walk In Place / Idle**. Le système fonctionne, mais le problème actuel est que lorsque le mesh suit le joueur via Verse / MoveTo, il y a des micro-saccades visibles. **Ce dont j’ai besoin :** Je cherche quelqu’un capable de créer ou corri...
I’m putting together a real-time 3D horse-racing game and need seasoned developers who can take it from concept all the way to a polished, playable release. The core vision is a fast-paced, visually striking race experience that feels truly live—smooth network sync, convincing horse physics and animation, responsive controls, and a broadcast-style presentation. Here’s what I’m expecting: • A solid prototype that proves out the racing loop, camera work, and real-time networking. • Final game build with performance optimised for modern hardware, complete UI/UX, audio, VFX, and a modular architecture ready for future feature drops. • Full source code, art assets, and straightforward technical documentation so I can maintain and extend the project...
I need a fully interactive VR training room that lets a ship mechanic practice engine-maintenance scenarios from start to finish. The focus is on engine repair only, but with the highest level of interaction—every bolt, gasket and tool must be grabbable so the user can perform a complete disassembly and reassembly of the ship’s main engine. Inside the virtual engine room the trainee should: • Walk around the engine, inspect components up close and pick up tools naturally (hand-tracked controllers). • Unscrew, detach and lay out individual parts in logical sequence, then rebuild the engine step-by-step. • Receive contextual cues or torque values when required and instant feedback if a step is skipped or parts are re-installed incorrectly. • Reset the s...
Je développe actuellement un jeu FPS sous Unreal Engine 5 et j’ai besoin de deux meshes de bâtiments au style moderne, proche des standards visuels des productions 2019-2020. – Bâtiment 1 : un openspace de 2 étages. – Bâtiment 2 : un immeuble d’habitation de 2 étages. Niveau de détail : moyen, suffisant pour un jeu PC/console sans surcharger les performances. Matériau principal : texture béton (je reste ouvert à un soupçon de verre ou de brique si nécessaire pour la cohérence visuelle). Intérieur : aucun aménagement à modéliser, les volumes peuvent rester vides. Livrables attendus • Fichiers .fbx ou .obj prêts à êtr...
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Learn how to find and work with a top-rated Google Chrome Developer for your project today!
Learn how to find and work with a skilled Geolocation Developer for your project. Tips and tricks to ensure successful collaboration.