The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Unity is a platform used to develop and design games and applications. It's a powerful game engine that gives developers the ability to create interactive 3D worlds and designs with easy-to-use tools. The Unity Editor is the main platform where developers create these virtual experiences, and the Unity Developer is responsible for taking these creations to life by coding the scripts, debugging, and ensuring the product follows the original vision set through the development process.
Unity Developers are usually experts in C# and JavaScript, as well as responsible for understanding the underlying mechanics, physics, and concepts behind 3D worlds, animation, and game development principles in general. They understand both technical and creative aspects surrounding video game development and possess great problem-solving skills.
Here's some projects that our expert Unity Developer made real:
An experienced Unity Developer can help make your development team more efficient by utilizing their knowledge to bring your project’s vision to life while having great attention to detail when it comes to testing performance, debugging errors, and making sure everything runs smoothly. Our Unity developers here at Freelancer.com are capable of making high quality work at a professional level that can meet your expectations as our success stories demonstrate.
We invite you to post your own project on Freelancer.com and hire a professional Unity Developer that can help develop your desired project following your exact specifications while having exceptional knowledge in game migration, portability improvements, artificial intelligence programming, and physics based scripting among others. Get your project off the ground today!
De 18,707 opiniones, los clientes califican nuestro Unity Developers 4.82 de un total de 5 estrellas.Unity is a platform used to develop and design games and applications. It's a powerful game engine that gives developers the ability to create interactive 3D worlds and designs with easy-to-use tools. The Unity Editor is the main platform where developers create these virtual experiences, and the Unity Developer is responsible for taking these creations to life by coding the scripts, debugging, and ensuring the product follows the original vision set through the development process.
Unity Developers are usually experts in C# and JavaScript, as well as responsible for understanding the underlying mechanics, physics, and concepts behind 3D worlds, animation, and game development principles in general. They understand both technical and creative aspects surrounding video game development and possess great problem-solving skills.
Here's some projects that our expert Unity Developer made real:
An experienced Unity Developer can help make your development team more efficient by utilizing their knowledge to bring your project’s vision to life while having great attention to detail when it comes to testing performance, debugging errors, and making sure everything runs smoothly. Our Unity developers here at Freelancer.com are capable of making high quality work at a professional level that can meet your expectations as our success stories demonstrate.
We invite you to post your own project on Freelancer.com and hire a professional Unity Developer that can help develop your desired project following your exact specifications while having exceptional knowledge in game migration, portability improvements, artificial intelligence programming, and physics based scripting among others. Get your project off the ground today!
De 18,707 opiniones, los clientes califican nuestro Unity Developers 4.82 de un total de 5 estrellas.This project centres on building a fully-featured social casino app that runs smoothly on both iOS and Android from a single codebase. The first release will focus on an engaging Slots experience, but the architecture should leave room for additional games later. Please refer this website then go to application you will understand what i need. Core gameplay • Slots engine with authentic reel physics, configurable pay-tables, free-spin bonuses and daily coin drops. Social & progression layer • Personal user profiles, including avatar, coin balance and level progress that persist across devices. • Global and friends-only leaderboards that refresh in near real-time so players can compare wins and bragging rights. • Cloud-saved data to keep every spin, purc...
I am building a mobile app and need a developer to create a 3D dog customization system similar to Rocket League’s car customization. Core Requirements: * A 3D dog character (already created in GLB format) * Ability to equip items: * Hats * Collars * Skins / colors * Accessories * Items must support rarity tiers: * Common * Rare * Very Rare * Exotic Features Needed: * Character viewer (rotate, zoom) * Equip/unequip items visually in real-time * Store system: * Display items by rarity * Purchase/unlock items * Inventory system: * Save owned items per user * Backend integration (Firebase or API) Technical Options (open to recommendation): * Unity (preferred for performance and flexibility) * OR Web-based () embedded in app via WebView Important: * The ...
I want to build a lightweight adventure game for Android that scrolls smoothly as the player moves through the world. The feel I have in mind is realistic rather than cartoonish or pixel-art, so every scene, character and animation should lean toward natural proportions, lighting and textures while still remaining mobile-friendly. Core interaction will rely on responsive touch controls: on-screen buttons or gestures for movement, jumping and basic actions. If you see a quick way to add optional tilt or game-pad hooks without blowing up scope, let’s discuss, but touch must work flawlessly first. The project is intentionally small in scope—think of it as a vertical slice or polished prototype—so I need the essentials done well: • Functional scrolling system that kee...
I'm looking for an experienced game developer to help bring my mobile gambling game idea to life. The game should include: - Multiplayer functionality - In-game purchases - Live chat support Ideal Skills and Experience: - Mobile game development expertise - Experience with gambling game mechanics - Strong knowledge of integrating multiplayer functionality - In-game purchase systems design - Live chat support integration Please provide a portfolio showcasing similar projects and be ready for a detailed discussion.
I’m building a virtual-reality program that helps children on the autism spectrum recognise stress triggers and practise evidence-based coping skills in a safe, engaging space. The prototype must run natively on Oculus headsets and be architected in Unity for easy expansion to additional scenes, data streams, and hardware later on. For this first milestone I need three fully interactive scenes, each with age-appropriate lighting, sound, and sensory density controls that can be toggled at runtime: • School classroom • Park / playground • Home setting Within every scene a child should be able to trigger guided coping modules: • Breathing exercises (paced audio/visual prompts with haptic feedback) • Visualisation techniques (calming imagery overlays)...
Title: Unity or Unreal Developer – Heavy Equipment Simulation (Crane Focus) Description: I’m looking for a developer to build a small, realistic prototype focused on crane operation. This is not a full game—this is a first-phase playable build that focuses on controls and physics. The goal is to create something that feels real, not arcade. --- Project Scope (Phase 1 – MVP): - 1 mobile crane (using pre-made asset is fine) - Basic crane controls: - Boom up/down - Extend/retract - Swing - Hoist up/down - Load system: - Attach/detach load - Weight affects crane behavior - Basic physics: - Load sway - Stability changes based on reach/weight - Simple tip-over or failure condition - Small environment: - Simple job site (construc...
I’m building a new digital-dentistry platform that runs on an Oculus Quest headset and I need a developer who can take it from concept to a working clinical tool written in Python. The application must combine three core capabilities: • ingest and visualise high-resolution 3D dental scans in real time, • let dental assistants walk through fully interactive treatment simulations inside the mixed-reality space, and • keep patient data organised, searchable and secure in accordance with standard privacy regulations. Everything should feel natural on-headset, so thoughtful UX decisions and solid performance tuning for Quest hardware are crucial. If you have a track record of shipping VR/MR apps and you’re comfortable driving the entire Python pipeline&mdash...
I have a fresh puzzle-game concept sketched out and I’m ready to turn it into a fully playable mobile title that runs smoothly on both iOS and Android. The core mechanic is defined; what’s missing is the technical and creative execution that will make the idea shine on actual devices. Scope – Design and build the complete game loop, levels, menus, and UI/UX – Implement light, engaging visuals and catchy sound effects that fit the puzzle style – Ensure responsive performance on mid-range phones and tablets Tech Unity, Godot, or another cross-platform engine is fine as long as the final binaries are native to each store and the source code remains well-structured and easy to maintain. Deliverables 1. Source code and project assets 2. Release-ready APK and IPA...
I'm looking for an experienced mobile game developer to create an interactive experience based on the concept of a "slap chained together tower". Key Requirements: - The game should be engaging and suitable for mobile platforms. - Creativity in gameplay mechanics and design. - Ability to deliver within a month. Ideal Skills: - Expertise in mobile game development (Unity, Unreal Engine, etc.). - Strong background in game design and user experience. - Proven track record of completing projects on time.
I want to turn a long-time dream into a playable first-person survival adventure set on an uninhabited Pacific island. The core loop is simple exploration and discovery: wake up shipwrecked, gather resources, cut down trees, craft basic tools, manage an on-screen inventory, and try to stay alive through a full 24-hour day–night cycle. Visual quality should lean toward realistic—but not ultra-heavy—so friends with average Windows PCs can install the build I share. Engine: I’m happy with either Unreal Engine or Unity; choose whichever lets you deliver the best results within a clean workflow. Key features I need in the first milestone • Smooth first-person controller with sprint, jump, crouch • Dynamic day/night system with sun, moon, and ambient light...
I’m building a location-based, multiplayer AR experience that turns a 25 × 25 ft pavilion floor into a living grid of tiles. Players look through their phones, walk across the mapped space, and claim tiles simply by standing on them—strategic movement is the heart of the game. As people weave through the grid, ownership flips in real time and scores update instantly, so every step counts. Visually, the world must feel unmistakably South Indian. Think intricate kolam-style line work flowing across the tiles and rich region-inspired colour palettes and textures stitched into the UI, particle effects and score animations. I’m leaning on traditional patterns and motifs rather than literal landmarks, because I want cultural flavour without force-fitting architecture. If...
I’m looking to have a compact first-person tropical island survival adventure game built for PC. The scope is intentionally small: think one self-contained environment, a short narrative thread, and a handful of interactive set-pieces that let the player explore, discover new things. No need for a ending, mostly want to be like a simulation survival in the pacific on an island. Here’s what I need: • A Windows-ready build with standard WASD / mouse controls and basic settings (resolution, volume). • One polished level that showcases simple exploration, item interaction, and a trigger-based event or two to move the story forward. • Lightweight art and audio assets are fine—placeholders are acceptable as long as they communicate the mechanics and flow. ...
I'm looking for an experienced 2D game developer to create a mobile RPG game app Key Requirements: - RPG game mechanics and design expertise - Mobile platform optimization - Strong skills in either pixel art, cartoonish, or realistic visual styles (please specify your strength) Ideal Skills and Experience: - Proven track record in 2D RPG development - Familiarity with mobile game development tools and technologies - Ability to create engaging storylines and immersive game worlds Please provide a portfolio demonstrating relevant experience. Looking forward to your bids!
I’m putting together a complete Dragon Tiger game that will run smoothly on Android phones and tablets. I already have the rules and flow worked out; what I need from you is a clean, well-structured script (source code plus assets) that blends 2D interface elements with light 3D flourishes—think crisp card animations in 2D and a subtle 3D table environment for extra polish. Unity or another engine you’re comfortable with for Android is fine, provided the final APK remains lightweight and easy to reskin. All gameplay must follow standard Dragon Tiger mechanics: betting options (Dragon, Tiger, Tie), timer countdown, chip selection, payout logic, round history, and basic sound effects. A simple local balance system is enough for now; no real-money gateway or multiplayer ser...
I’m refining an RPG title and want its exploration loop to feel rewarding instead of repetitive. My priority is gameplay mechanics, with a special emphasis on exploration. Here’s what I need from you: • Design and document a fresh discovery-rewards system that consistently excites players when they roam off the beaten path. • Propose ways to increase free-event occurrences in the overworld so each region feels alive and unpredictable. • Outline how the two features integrate with existing quests, loot tables, and progression pacing. If you have ideas that naturally touch on map design or interactive elements, feel free to note them, but keep the bulk of your effort on discovery rewards and free events. I’m open to a short prototype or detailed design ...
I'm looking for an experienced game developer to refine and enhance the gameplay mechanics of my existing VR and cross-platform game. The primary focus will be on improving the game rules and logic. Key areas to address include: - Refining and redefining game workings and rules Ideal Skills and Experience: - Strong background in game development, particularly in VR and cross-platform environments - Expertise in game mechanics, rules, and logic - Proficiency in gameplay programming and design - Ability to collaborate and communicate effectively throughout the development process If you have a passion for creating immersive and engaging gameplay experiences and possess the technical skills to bring my vision to life, I would love to hear from you.
I’m planning a fully fledged Battle-Royale game for both iOS and Android and need an experienced mobile developer or team to turn the concept into a polished, scalable app. The core loop is classic last-player-standing, but I want it to feel modern, visually striking and ready for live-ops from day one. Key gameplay and monetisation features I must see at launch: • Mehrspieler-Modus with smooth matchmaking and low-latency real-time play • Anpassbare Charaktere, including skins and cosmetic load-outs saved to the player profile • In-Game-Käufe integrated with Apple & Google billing, supporting consumables and cosmetics The art direction leans toward a realistic style—think detailed environments, believable lighting and fluid character animation&...
My 2D top-down game is set in a dense cyberpunk city inspired by Neon Blight. Every street, holo-sign, and alleyway should feel dark, gritty, and alive with flickering neon. I need custom pixel-art assets that capture that mood at a consistent scale and palette so the world hangs together visually. Core needs • Environment tiles: modular streets, rooftops, interior floors, walls, vents, signage, and animated light sources that loop smoothly. • Props: trash piles, vending machines, graffiti, traffic lights, neon ads, and other city clutter to break repetition. • Character sprites: human citizens, gang members, shopkeepers, all in 4-8 direction movement with basic attack and hurt frames. No robots this round—just gritty humans that suit the setting. • Effec...
I’m moving an existing Unity project up to the latest LTS release and the console is now lighting up with compilation errors tied to an outdated SDK. The culprit is a “fragment” SDK that our user-interface elements rely on; anything that touches those UI fragments refuses to compile. Here’s what I need from you: get the project running in the newest Unity version, bring that fragment SDK (and any other hidden dependencies) up to date, and hand the game back completely error-free. Deliverables • Project opened in the current Unity LTS with zero compilation errors • Updated or replaced fragment SDK plus any secondary outdated packages • Clean builds: Android (AAB/APK) and iOS (IPA or Xcode workspace) Acceptance criteria • No red or yel...
Unity'de geliştirdiğim 2 boyutlu bir oyunum var. Kodlama konusunda, özellikle birkaç hatayı düzeltme konusunda yardıma ihtiyacım var. Unity kodlaması konusunda deneyimli biriyle iletişime geçmek istiyorum.
I am looking for an experienced Roblox developer (or small team) to help build a battle-arena style Roblox game with a unique reward system based around a spinning wheel mechanic. Players will spawn into a main lobby where they can explore several areas including a shop, upgrades, weapon loadout, weekly challenges, and their personal house/base. From the lobby, players can enter a battle waiting area. When enough players join the waiting zone, a round will begin and players will be teleported into one of several battle arenas. Each round lasts 3 minutes. Before the battle begins, a large spinning reward wheel appears on screen and spins for all players at the same time. The wheel will land on a reward that will be available for that round. Reward types may include: • Gems •...
I want customers to sit in front of their camera, pick any frame or lens from my catalogue, and instantly see a lifelike version of it mapped onto their face. This project covers three core pieces: 1. Facial simulation • Real-time, photoreal 3D reconstruction of the user’s head (WebGL, , Unity Web, or a comparable GPU-accelerated solution). • Accurate placement of frames and lenses that dynamically follow head movement. • Support for multiple face shapes, skin tones, and lighting conditions so the final render looks believable from every angle. 2. Product visualisation • A single source of truth for the full lens and frame inventory. SKUs, materials, colours and finishes must load on demand and be swappable without a page refresh. &bul...
Job Title Build a Realistic Female Live Avatar for Unity (Humanoid Rig, ARKit 52, Real-Time Presenter Use) Project Overview I am looking for a highly skilled character artist / technical character freelancer to build a realistic adult female humanoid avatar for a live AI project called Symboldom. This is not for pre-rendered video only. This is for a real-time interactive virtual presenter that will later integrate with: Unity as the main runtime AWS backend infrastructure real-time speech / lip sync future conversational systems future facial driving / live animation systems The avatar must be built to feel like a real human world presenter: intelligent, warm, composed, authoritative, elegant, and believable in close-up. Required Direction The avatar must be: realistic human fema...
I’m creating a small, step-by-step temple-preparation game for PC and need a Unity developer who can take it from concept to a playable build. The experience is meant to feel stylized rather than photoreal, so shaders, lighting, and asset choices should lean into that look while still running smoothly on a desktop machine. Core loop The player arrives before dawn and must perform nine temple chores in the correct order—lighting the diya, sweeping leaves, gathering flowers, all the way to ringing the bell when the shrine is ready for sunrise. Each completed action should unlock the next area or object, with soft UI prompts that nudge but don’t hand-hold. When the final bell rings, the sky transitions from night to a warm sunrise, the score tallies, and a short win scene...
I need an Android game that recreates the fast-paced, side-view football action of Head Ball 2. I’ll share the reference link once we begin so you can mirror the core mechanics and match tempo accurately. The art style must stay strictly 2D—clean sprites, lively character animations, and a polished interface that feels console-quality on mobile. Gameplay has to support both single-player challenges against AI and real-time multiplayer matches. Smooth physics, responsive on-screen controls, and low-latency networking are essential so the ball behaves believably and matches stay fair. Please take the project from initial setup all the way to a Google Play–ready build, including character sprites, backgrounds, menus, sound, matchmaking, and leaderboards. A proven engine ...
I need an Android game that recreates the fast-paced, side-view football action of Head Ball 2. I’ll share the reference link once we begin so you can mirror the core mechanics and match tempo accurately. The art style must stay strictly 2D—clean sprites, lively character animations, and a polished interface that feels console-quality on mobile. Gameplay has to support both single-player challenges against AI and real-time multiplayer matches. Smooth physics, responsive on-screen controls, and low-latency networking are essential so the ball behaves believably and matches stay fair. Please take the project from initial setup all the way to a Google Play–ready build, including character sprites, backgrounds, menus, sound, matchmaking, and leaderboards. A proven engine ...
I need a cartoonish, human-like 3D character that can read any line of text I feed it and respond on screen with matching full-body movement and finely tuned facial emotion. The overall style must stay light and stylised rather than photorealistic, yet the reactions themselves should feel alive and believable. Scope • Model & Rig – one complete, stylised humanoid mesh, clean topology, full-body skeleton and blend-shapes (or an equivalent system) for an advanced range of expressions: joy, anger, sadness, surprise, confusion and the subtle variants in-between. • Animation Logic – a script or node setup that listens to entered words, maps them to an emotion / action list, then drives both the facial blend-shapes and the body rig so the figure reacts from head to...
I hope you’re doing well. I wanted to ask if you could support me with my master’s thesis. I’m currently struggling to get started and would really appreciate your help. What I need is: A clear structure for the thesis (how to organize chapters and sections) Guidance on how to properly begin writing A well-written introduction (based on my topic) Help refining or formulating the research topic if needed Support with initial research (relevant sources, direction, key literature) A structured document/file (Word or similar) already set up, so I can directly continue writing and build on it important: help designing prototype read the document. I will provide you with my exposé and everything I’ve done so far, including insights from an expert interview I condu...
All math problems, scoring logic, and screen-by-screen mock-ups are ready; the remaining step is transforming them into a smooth Android game and pushing it live on Google Play. The build can be in Java, Kotlin, Flutter, unity—whichever stack lets gameplay feel most responsive while keeping future updates straightforward. The visuals only need to replicate my mock-ups faithfully; you are free to optimise under the hood for performance and reduced APK size. Core functionality to implement: • Google Play Games Services leaderboard so students can compare scores. • Secure, device-synced progress tracking that survives reinstalls. • Simple multiplayer (turn-based or real-time) for puzzle races. Additional needs: • Automatic language switch based on t...
I’m ready to turn my game idea into a polished mobile title and need a developer who can guide the entire process from concept to store release. The exact genre and game mode are still open, so I value someone who can brainstorm mechanics, recommend the right engine (Unity, Unreal, Godot, etc.), and outline an efficient production roadmap. Please be available for an initial WhatsApp call at +91 9762569483 to go over the storyline, art direction, monetisation strategy, timeline, and milestone structure. After that discussion I’ll ask for a concise concept document, a phased development plan, and a clear cost breakdown so we can lock the scope before coding starts. Core expectations once we move forward: • Build a working prototype, iterate to a full release, and publish t...
I need a game featuring characters from One Piece engaging in PvP battles in a Battle Royale format. Requirements: - Multiplayer mode with PvP battles - Battle Royale PvP style - Incorporate a variety of One Piece characters Ideal Skills and Experience: - Game development expertise - Experience with multiplayer and PvP mechanics - Familiarity with Battle Royale game design - Knowledge of One Piece lore and characters Looking for a developer who can create an engaging and competitive multiplayer experience.
Job Title: Mobile 3v3 Platform Fighter Game Designer (Sweet Brawl) Job Description: We are looking for an experienced Game Designer to develop Sweet Brawl 3D, a fun, colorful, and competitive 3v3 team-based platform brawler for mobile. Game Overview: Cute animal characters with unique abilities Fast-paced 3v3 arena battles Match loot system (Power, Speed, Shield) Strong focus on fair competitive gameplay (No P2W) Core Features Already Designed: 18 animal characters (6 Assault, 6 Tank, 6 Support) 9-tier ranked system (Rookie → Crimson → Storm → Warrior → Gladiator → Titan → Legend → Warlord → Immortal) Each rank has 3 subdivisions (I-III) with LP system Battle Pass (Free + Premium) Cosmetic-only monetization (Brawl Coins & Gems) 4 maps Scope of Wo...
I need a working bridge that lets my Meta Quest 3 drive an igus ReBeL robot arm in real time over Wi-Fi. When I wear the headset I want to see and manipulate a 3-D model of the arm; every movement of my controllers or hands should be translated instantly into joint commands so the physical ReBeL mirrors my motion with minimal latency. You will handle both sides of the link: capturing pose data inside the Quest (Unity, Unreal or OpenXR—whichever you prefer) and streaming it wirelessly to the robot, then converting it into the motion commands accepted by the standard ReBeL control interface. A simple UI inside the headset that shows live joint angles and an emergency-stop button is also required. Deliverables: • Headset application for Quest 3 with live arm visualisation and con...
I have a simple yet engaging word-card game concept ready to be turned into a colourful, polished app that runs on both iOS and Android. The core loop is straightforward: a deck of word cards is shuffled, a visible countdown begins, and players race the clock to form words before time expires. Here is what I need built: • A reliable shuffling mechanic that guarantees a fresh, truly random order each round. • A configurable countdown timer (default 60 s) that starts automatically once the first card appears, pauses when required, and resets cleanly between rounds. • A vibrant, playful interface—bold colours, smooth transitions, crisp typography—that feels right at home on modern phones and tablets. • Basic audio cues for shuffle, timer start/finish, a...
I need someone to tell me in what software is made this game from Android Market cause it inspired me, to test it and see why it's so special and then tell me how they made it, with what technology so I can make my own
I’m looking for a Unity-savvy developer to take a brand-new mobile puzzle concept from idea to playable build. The core genre is Puzzle and I want it running smoothly on iOS and Android. Instead of a traditional match-3 or tile-matching approach, I’m envisioning idle-style mechanics where players make strategic choices, leave, and return to see progress unfold—think puzzle depth blended with the satisfying growth loop of an idle title. Here’s what I need: • A clean Unity project set up with C# scripts that handle the idle puzzle logic, progression systems, and basic UI. • Touch-friendly controls, lightweight assets, and performance optimisations so the game feels snappy on mid-range devices. • Modular code and clear documentation; I want to be ...
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Learn how to find and work with a top-rated Google Chrome Developer for your project today!
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