The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Unity 3D is a powerful tool used by developers to create complex 3D experiences, visuals and games. Unity 3D Experts use their knowledge of this gaming engine to develop a variety of solutions and experiences for clients, such as games or applications. They are able to design characters, environments and other elements that can produce a life-like atmosphere. Furthermore, they are able to customize settings and coding that can give clients the ultimate experience with their project. With their expertise in scripting, coding and plugins development there is no limit to what the Unity 3D Experts can deliver.
Here’s some projects our expert Unity 3D Experts made real:
With these examples of success in Unity 3D Expertise, there is an array of possibilities when it comes to developing projects with this engine’s capabilities. Therefore, if you have an idea on how you want your project delivered and want an expert opinion on what could be done with your implementation, it might be time to post your own project on Freelancer.com and hire a Unity 3D Expert to make your dream a reality.
De 72,158 opiniones, los clientes califican nuestro Unity 3D Experts 4.83 de un total de 5 estrellas.Unity 3D is a powerful tool used by developers to create complex 3D experiences, visuals and games. Unity 3D Experts use their knowledge of this gaming engine to develop a variety of solutions and experiences for clients, such as games or applications. They are able to design characters, environments and other elements that can produce a life-like atmosphere. Furthermore, they are able to customize settings and coding that can give clients the ultimate experience with their project. With their expertise in scripting, coding and plugins development there is no limit to what the Unity 3D Experts can deliver.
Here’s some projects our expert Unity 3D Experts made real:
With these examples of success in Unity 3D Expertise, there is an array of possibilities when it comes to developing projects with this engine’s capabilities. Therefore, if you have an idea on how you want your project delivered and want an expert opinion on what could be done with your implementation, it might be time to post your own project on Freelancer.com and hire a Unity 3D Expert to make your dream a reality.
De 72,158 opiniones, los clientes califican nuestro Unity 3D Experts 4.83 de un total de 5 estrellas.$ 40 USD- lobby error Multiplayer Unity3D + PhotonFusion - Necesito un experto en Unity3D + Photon Fusion (Shared Mode) para ARREGLAR mi sistema de matchmaking 1vs1. El proyecto está al 80%, y el gameplay multijugador funciona bien — el ÚNICO problema es la conexión inestable entre dos jugadores. Tres desarrolladores diferentes (hace unos días) ya lo intentaron, y a veces conecta y a veces no. (El lobby no conecta a 2 jugadores de forma confiable.) Estoy pagando este proyecto específicamente para ARREGLAR y GARANTIZAR una conexión estable de 2 jugadores en el lobby. Mi juego tiene DOS modos de emparejamiento, y AMBOS deben funcionar al 100%: A) Lobby Público Aleatorio (solo 2 jugadores) Los jugadores presionan Jugar y deben empareja...
Annonce : Développement d’un jeu Block Blast 2D sur Unity + Ads – Budget 15€ – Délai 3 jours Je recherche un développeur Unity pour créer un jeu Block Blast 2D complet, incluant deux modes de jeu et un système de publicités intégré. Le budget est de 15€ et le délai de réalisation est de 3 jours maximum. --- Détails du projet : 1. Mode Classique Grille 9x9. 3 blocs générés par tour. Placement des blocs (drag & drop). Calcul du score. Effets visuels lors de la destruction de lignes. Gestion du Game Over. 2. Mode Aventure Plusieurs niveaux progressifs. Objectifs par niveau (score, zones, etc.). Interface simple et colorée. --- Publicit&ea...
Annonce : Développement d’un jeu Block Blast 2D sur Unity + Ads – Budget 15€ – Délai 3 jours Je recherche un développeur Unity pour créer un jeu Block Blast 2D complet, incluant deux modes de jeu et un système de publicités intégré. Le budget est de 15€ et le délai de réalisation est de 3 jours maximum. --- Détails du projet : 1. Mode Classique Grille 9x9. 3 blocs générés par tour. Placement des blocs (drag & drop). Calcul du score. Effets visuels lors de la destruction de lignes. Gestion du Game Over. 2. Mode Aventure Plusieurs niveaux progressifs. Objectifs par niveau (score, zones, etc.). Interface simple et colorée. --- Publicit&ea...
I’m building a Unity-based retraining tool that lets our port operators step back into the cab of a container crane and practise every stage of the job in real time. The emphasis is pure simulation: realistic physics, working cockpit controls, on-screen safety indicators and dynamic port environments that mirror our day-to-day workflow. Operators should be able to start the crane, pick and place containers, manage twist-lock alignment, respond to unexpected weather or equipment faults, and complete an end-of-shift shutdown—all inside a single, seamless session that tracks their performance. The simulator must cover: • Container cranes only (no bulk or gantry variants). • Complete training flow with real-time scenarios rather than basic demos or isolated troubleshoot...
building online simple gambling game as seen on instagram adds this game does not exist and is made to lure clients to websites but I want to actually make the game – Players place a wager – A bonus wheel spins to award instant cash-back before the cast – One click drops the line; another reels in automatically – The larger the fish that surfaces, the higher a visible multiplier creeps up -fast easy stripe payments payid easy withdrawals for users and easy deposits -easy id verification attached is the exact gameplay I want do not bid if you don't understand and I only want to spend 750aud to 1000 aud max
I need my Grand Theft Auto V – Enhanced Edition on PC set up with the latest Menyoo trainer and a selection of add-on vehicles. The goal is simple: launch Story Mode and have the Menyoo menu load flawlessly with extra cars ready to spawn, no crashes, no conflicts. Scope of work • Install or update ScriptHookV, ScriptHookVDotNet, Menyoo, and any other required files in a clean “mods” folder structure so the original game stays untouched. • Add multiple vehicles (sports, classics, motorcycles—open to suggestions) as proper dlcpacks, fully integrated into Menyoo’s spawn list. • Test drive each model inside the game to confirm textures, sounds, and handling lines all work, then hand over screenshots or short clips as proof. • Provide a...
I need a complete Windows desktop casino application that features both Andar Bahar and Baccarat, rendered with a classic casino look—rich green felt, polished wooden tables, subtle ambient sounds and smooth chip animations. The software must read cards in real time from a physical shoe. Whether you plan to tap into a camera-based recognition system, RFID, or another proven hardware interface, I’ll rely on you to handle the end-to-end integration so that every deal is reflected instantly inside the game. The logic for each title has to track the authentic rules, payouts and side-bets players expect on a casino floor. While I’m happy with a single-station setup to start, structure the code so it can expand later (multiplayer networking hooks, dealer console, configur...
I need a Unity3D + Photon Fusion (Shared Mode) expert to fix my 1vs1 matchmaking system. The project is 80% completed, and the multiplayer gameplay works correctly. The only issue is the unstable connection between two players: sometimes it connects, sometimes it doesn’t. Three different developers have already tried to fix it without success. The goal is to fix and guarantee a fully stable 2-player connection in the lobby. Project Goal Stabilize and ensure proper functionality for two matchmaking modes: 1. Public Random Lobby (2 players) Players press Play and must be paired into a 2-player lobby (1 vs 1). 2. Private Password Lobby (2 players) Two players enter the same password and must join the same private lobby. This system already exists, but works inconsistently. It mus...
I’m working on a Unity-based 3D globe that couples Cesium for Unity with Google Maps Tiles. My next step is to add a fully customizable border overlay that can display label or text information directly on the globe surface and refresh those labels in real time through an external API. I need you to investigate viable tools, plugins, or SDKs that can slot cleanly into a Unity + Cesium workflow and deliver that functionality. The goal is to leave this engagement with clear, evidence-backed answers—not guesses—about what will work, why it will work, and how to implement it. Where your research should land • Pinpoint at least one tool (more if they exist) that supports overlaying polygon borders with text labels on top of Google Maps imagery streamed through Cesium ...
Midterm ödevim için Unreal Engine’de kısa sürede bir Endless Runner prototipi çıkarmam gerekiyor. Kurallar ve hangi mekanikleri kullanacağımız belli. Sıfırdan bir çalışma lazım. İstediğim şey, Blueprint göre çalışan bir sistem: • Sonsuz şekilde uzayan pist mantığı • Çeşitli engel ve tuzak aktörleri (hareketli–duran karışık) • Çarpışma sonrası oyun bitti ekranı ve puan kaydı • Kodu/Blueprint’i yorum satırlarıyla açıklanmış temiz proje dosyası Unreal Engine’in güncel sürümüne (5.x) hâkim, optimizasyon ve asset düzeni konularında deneyimli birinden adım adım yardım bekliyorum. Teslim sonunda proje klasörü + kısa kurulum/not dök...
I need a custom-built VR experience that lets my staff step into a single, moderately detailed room overwhelmed by hoarding. The session should feel like a realistic walkthrough: blocked passageways, stacked fire risks, tripping hazards—the kind of environment where users immediately sense why safe clearance matters. Core flow • Guided exploration of the cluttered room where interactive call-outs highlight specific dangers. • An active sorting phase: users pick up objects and drop them into Donate, Recycle or Dispose bins, receiving instant feedback. • A transformation reveal that contrasts the chaotic “before” with the cleared “after,” reinforcing correct decisions and safe layouts. Key requirements • Runs smoothly on any mainstr...
I want a single, easy-to-install mod that adds two things to Grand Theft Auto V: • A hand-picked lineup of true luxury cars—think current-generation super-sedans and premium SUVs with full‐quality interiors, working dials, custom sounds, proper LODs, and native GTA V lighting. • Several modern beachside mansions situated along Vespucci, Chumash, or any other coastline lots that make sense in-game. Each home needs a functioning garage big enough for at least six vehicles, detailed interiors that stay in sync with the day–night cycle, and correct nav-meshes so pedestrians and AI behave naturally. Please package everything as an .OIV or similarly straightforward installer, include a concise read-me, and verify that the mod plays nicely with the current Rockstar Launc...
I’m building a real-time Augmented Reality game designed specifically for next-generation AR glasses and I need an experienced Unity developer who knows XR interaction from the inside out. The goal is simple: create an engaging, replayable gaming experience that feels native to glasses—no phone screens or handheld controllers—so gesture recognition, spatial mapping, and smooth performance are priorities. Here’s what I already have: a core game concept and initial 3D assets. What I’m missing is the technical link that turns those ideas into a polished build. You’ll be responsible for setting up the Unity XR pipeline, integrating AR Foundation (or your preferred toolkit if it delivers better results), and implementing gameplay loops that make full use of ...
I’m ready to expand our catalogue with a game title on Android. The benchmark is the game linked here——so I’m open to two paths: • Acquire: if you already own a completed game that matches or surpasses that reference, share a build and feature list so we can discuss licence terms, code hand-over and exclusivity. • Develop: if you prefer to build from scratch, bring forward a roadmap that covers core management gameplay, transfers, matches and basic monetisation. I’m fine with either 2D or 3D visuals as long as they feel polished on mid-range devices. Multiplayer isn’t mandatory for the first milestone; we can scope that in a later update if the architecture allows it. Deliverables for either route must include: – Signed, Play-ready AP...
Need a simple automation task. Just test detection only.
I’m looking to commission a stripped-down but fully playable military-themed FPS that runs natively on Oculus Quest and supports online multiplayer. My total budget is capped at forty dollars, so the scope needs to stay tight and focused on a single polished map and core gun-play mechanics rather than elaborate content. Core brief • Platform: Oculus Quest (stand-alone build, no PC tether) • Mode: Online multiplayer lobby that lets 2–6 players join, spawn, and track kills/deaths in real time • Setting: Modern military environment—think concrete bunkers, crates, and sandbags rather than sci-fi textures What I expect to receive 1. An APK I can sideload to a Quest headset and test with friends 2. Basic assault-rifle weapon model with firing, reloadi...
I have a concise project summary and a clearly defined Minimum Acceptable Product document; what I need now is the hands-on development work to bring them to life as a mobile application for both iOS and Android. The heart of the build is a functional digital twin that mirrors the physical asset described in the brief. Alongside this twin, the app must deliver timely user notifications so that stakeholders are alerted whenever key states or thresholds are reached. All UI flows, data points, and notification triggers are already mapped out in the project summary, so you can focus squarely on implementation rather than discovery. Key expectations • One code-base targeting iOS and Android (React Native, Flutter, or another modern framework—your choice, provided it meets sto...
Quero iniciar um projeto que leve a experiência multiplayer de Red Dead para o mobile, começando por aquilo que considero o coração do jogo: um mapa mundo-aberto funcional. Minha prioridade neste primeiro estágio é ver o cenário inteiro carregando de forma contínua, com transição de clima e ciclo dia-noite, já preparado para receber lógica de rede e futuros modos de jogo. O que preciso nesta entrega: • Terreno, biomas e pontos-chave inspirados no Velho Oeste, otimizados para rodar suave em smartphones de médio porte. • Sistema de streaming/LOD que mantenha boa taxa de frames sem sacrificar detalhes próximos ao jogador. • Estrutura básica de multiplayer (lobby, sin...
General description of the company We are a group of three start-ups, all led by the same CEO, but operating in different sectors: cinema, video games, and publishing. The companies are located in several countries: Singapore, Switzerland, France, and Hungary. We have two offices of 250 m² each in the heart of Budapest, in the 6th and 7th districts. A large part of our operations are based in Budapest. We develop games that combine cinema and video games. We continuously develop 4 games in parallel, using Unity and QML. We develop large games which take 2-3 years, and also smaller games which take a couple of months (escape games, multi choices games, etc.) We have the entire production pipeline integrated into our studio, from pre-production, filming, post-production, VFX, and editi...
I’m building a Unity-based 3D game where players assemble separate pieces into a finished object—the core mechanic is “construction of pieces.” I need end-to-end support: C# gameplay programming, stylised 3D art, and a clean, intuitive UI that guides users through each building step. Here’s what I’m looking for: • Core gameplay loop coded in Unity 2021+ (C#) that snaps, rotates, and validates parts in real time. • Modular 3D assets (pieces, finished models, ambient props) with optimized meshes, UVs, and PBR textures. • A straightforward UI/UX flow: start screen, part picker, hint overlay, progress feedback, and level-complete pop-ups—all wired into the game manager. • A tidy project hierarchy and commented scripts so my...
我计划做一款类《蘑菇冲突 / Mushroom Wars》的单机轻策略游戏。您只需专注关卡编辑器的开发与系统的整合,UI 视觉素材和用户测试我方提供。 主要技术要点 • 使用 Unity + C# • 搭建完整的关卡编辑器,支持拖放式界面编辑、即时预览,以及关卡的保存/加载(具体的关卡编辑我方完成)。 • 集成以下子系统: – 体力系统 – 商店系统 • 不需要多人功能。 交付与里程碑 1. 内测版通过即付 40% 2. 正式上线满两个月再付 40% 3. 上线满半年付尾款 20% 整个周期内需配合 BUG 修复和功能微调。 沟通要求 • 必须能用中文沟通,并提供微信号用作日常沟通。 • 开始合作后,我会发送详细需求并与您确认具体时间表。 投标时请告知 • 预计总工期(含缓冲) • 报价区间及团队/个人规模 • 过往微信小游戏或 Unity 案例(如有) 若您能独立高效完成 Unity 小游戏项目,并愿意按里程碑持续维护,欢迎与我深入讨论。
I am looking for a developer familiar with 7 Days to Die for a custom modding project within the PC version of the game. Your role will include: - Adjusting difficulty curves for an engaging early and late-game experience. - Creating lore-friendly quests/missions with rewards and dialog stubs. - Balancing character skills in line with game mods and quests. - Introducing melee, ranged, or crafting items that fit seamlessly into the game's overall theme. Key Requirement: Previous experience with 7 Days to Die modding is essential. The resulting mod should be server-side only. If you’ve worked with Unity asset bundles, C# Harmony patches, or XML structures related to the game, this project should align well with your skills. Let’s discuss creative ideas once the core featu...
I’m turning the Kulliyyah of Information and Communication Technology into an Educational 360° experience that visitors can roam from any device. Every classroom, lab, lobby and exhibition corner must feel vibrant yet unmistakably professional and formal, with visual aesthetics and design taking top priority. Using Unity or a WebGL-based stack, I need you to stitch the panoramic shots, code the navigation and layer in the storytelling so the tour feels alive: • 360° Exploration – smooth, device-friendly movement between scenes. • Clickable Hotspots – C# or JavaScript pop-ups for text, images or fun facts. • Smart Search Bar – type “Networking Lab” or “Multimedia Studio” and jump straight there. • Mini-Games...
我手里有多款基于 Unity +C# 的小游戏项目,想找 1–2 位可靠的长期兼职开发者一起打磨上线。游戏节奏轻快,玩法以解谜益智为主,适合快速迭代。 我方提供:UI素材、音效、基础动画、需求文档;用户测试由我方完成! 主要任务 • 按需求完成完整可玩的益智游戏(UI素材、音效、关卡数据与基础动画)。 • 适配 Android / iOS 竖版、PC端web横版;可持续打包更新。 • 提供 Unity 项目源码、自测包和简要技术文档,方便后续迭代。 合作要点 1. 我更倾向会中文且方便通过 WeChat 沟通的伙伴。 2. 费用按项目复杂度与工期核算,常规区间 1000–4000 HKD,可协商,如分三期: ‑ 开发者自测通过后付 20%(交付自测视频、部分代码逻辑) ‑ 我方测试无重大问题并提交上线后 40% ‑ 上线运行约两个月稳定后付余下 40% 3. 后续若需内购 等附加模块,可另行议价扩展。 4. 申请时请务必展示与 Unity/C# 相关的项目经验,附上可试玩或代码片段更佳。 交付验收 • 游戏启动、关卡流程、存档与设置均正常运行。 • 通过基本游戏平台审核要求,不含重大 Bug。 • 运行两个月内出现的问题在约定时间内修复完毕。 如果你热爱益智玩法,也习惯敏捷开发与持续迭代,欢迎随时私聊交流详情! (项目版权归属于我方,如有需要可协商授权开发者用于海外市场!)
I have a game concept sketched out in broad strokes and now need an experienced Unreal Engine developer to turn those ideas into a playable build. The genre, platform, and final feature set are still flexible, so this first engagement will focus on rapidly prototyping core systems and helping me evaluate what feels best once we see it on-screen. Here’s what I’m aiming for in this phase: • A project set up in Unreal Engine 5, organised and version-controlled so we can iterate quickly. • At least one core gameplay loop fully playable—whether that ends up being a shooting mechanic, a quest-driven RPG flow, or a tight platforming segment will depend on our discussions and your early feedback. • Clean, well-commented Blueprints (or C++ if more efficient) ...
Hello, Thank you for your time. For Phase 1 of the project, we are not building a full game yet. Our goal is to release a playable mobile arcade game on Google Play, with one strong level that includes action, challenge, and a simple boss fight. Here is the exact scope: ⸻ 1. Main Level (Challenge Mode) We already have the current map, assets, and basic gameplay. Your task is to transform this existing level into a long, polished challenge mode, similar to Geometry Dash style progression: ✔ Add obstacles, traps, dynamic elements ✔ Add speed zones ✔ Add jumps / moving barriers ✔ Add timing-based challenges ✔ Add environmental effects (neon lights, particles, glow) ✔ Add a simple Boss at the end (could be: • Giant obstacle • Moving object • Laser wall • Attack patte...
an app like the same as Explore POV app on the apple vision pro for people to watch my content videos i will create in Vr so the app will need to play my VR content in a H265 codec file
I already have my custom character fully rigged and sitting in an Unreal Engine 5.6 project. All I need now is a quick, one-hour screenshare where you walk me through (or take control of) the retargeting process so the default Epic Mannequin animations work on this model. The goal by the end of the call is for the character to cleanly perform walking, running, jumping, and a simple punch inside the game viewport. I’ll launch a remote-desktop session (Parsec, AnyDesk or whatever you prefer) and have the project open and ready. You’ll: • Use UE5.6’s IK Retargeter (or your proven method) to map the Mannequin skeleton to mine • Drop the walk, run, jump and punch clips onto the character, preview them, and confirm root motion behaves in-game • Save the upd...
I’m running a small-scale research project and need a straightforward virtual environment where an AI agent can learn by interacting with objects and practising decision-making tasks. Visual fidelity is not the priority—basic shapes, placeholder textures and functional physics are perfectly fine as long as the scene is stable and extensible. Platform is open; if you’re most comfortable in Unity, Unreal, or a lightweight custom framework, I’m happy to follow your lead. What matters is that the final scene lets me: • spawn a variety of objects the agent can recognise, pick up, push or drop • script simple cause-and-effect situations so the agent chooses between options and receives feedback Please provide the working project files, concise setup instruc...
I have a feature-complete chess game in Unity and now need an experienced developer to wire it up to the external services that make it production-ready. Your sole focus will be API integration—no work on art, board logic, or UI layout is required. Here is what needs to come together: • Payment gateways – set up in-app purchases so players can buy cosmetic items and subscription tiers directly inside the game. • Social media login – enable one-tap sign-in with the major platforms listed in my docs, and make sure new accounts flow seamlessly into our existing user database. • Leaderboard and ranking – plug in the service we use for global and friends-only leaderboards, display ratings inside the lobby scene, and keep them in sync after every ma...
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I’d like to bring an original adventure game to life on mobile devices. Picture an engaging narrative, exploration-driven levels, and intuitive touch controls that feel at home on both Android and iOS. I already have a loose storyline and a few core mechanics sketched out, but I need a talented developer (or small team) who can turn these ideas into a polished, playable experience. What I’m aiming for • A complete mobile adventure game built in a modern engine such as Unity or Unreal Engine (I’m open to suggestions if you have a strong preference). • Fluid character movement, interactive environments, light puzzle-solving elements, and a balanced progression system. • Appealing 2D or lightweight 3D art—whichever suits the scope best—plus ...
I need a stylised, low-poly SUV created from scratch and ready to drop straight into Unity. The model has to be light enough for real-time use on mobile but still read clearly from every angle. Scope • Exterior: full SUV body, wheels, and simple undercarriage shapes so it looks correct when the camera is low. • Interior: seats and dashboard only; no need for detailed door panels, steering column mechanics, or tiny knobs. • Texturing: basic flat colours applied through a clean UV layout—no baked shading or high-res maps. I simply want a small, tidy texture atlas so I can tweak colours quickly inside Unity. Technical targets • Single FBX (or a Unity package) in metres scale, pivot at 0-0-0. • Poly budget: keep it comfortably under 6 k tris; fewer...
I’m putting together a first-person, horror-survival ghost-hunting game in Unreal Engine 5 and I’m ready to move from concept to a fully playable prototype. UE5 is the backbone, so you’ll be working with its latest lighting, Niagara VFX, and Blueprint / C++ workflows to squeeze out every ounce of atmosphere. The essentials I need built: • A tight first-person controller that feels weighty and immersive. • Core ghost-hunting mechanics (think scanning, tracking, and evidence collection) with responsive UI prompts. • At least one small, self-contained level that showcases dynamic lighting, sound design cues, and that creeping tension crucial to horror survival. • An AI-driven ghost entity with patrol, stalking, and attack states that reacts to pl...
I’m developing a virtual-reality training simulation that must run smoothly on iOS and Android headsets. The experience is strictly VR—no AR or MR elements—and it will be used to guide learners through step-by-step procedures in a realistic 3-D environment. I already have the core concept, reference videos, and a rough storyboard; what I need now is a seasoned VR developer who can turn those materials into a polished, interactive mobile build. Unity or Unreal Engine is fine—as long as the final app launches reliably on mainstream mobile headsets and meets typical store-submission performance thresholds (steady 60 fps, minimal heat and battery drain). Key pieces I’d like you to handle: • Environment and asset integration (I can supply models or you can c...
I’m building an open-world game for Android and I now need a complete, production-ready level created in Unreal Engine 5.5. The playable area must span roughly 2 000 × 2 000 metres and present a believable desert environment—dunes, rocky plateaus, sparse vegetation, weather-worn ruins, whatever sells the arid mood—while still running smoothly on mid-range phones without hangs or lag. Because combat is the core mechanic, lay out the terrain to encourage firefights: natural arenas, flanking routes, cover objects, and enemy spawn volumes. I don’t want grey boxes or temporary props; every asset included should be final-quality yet fully optimised for mobile. That means sensible texture sizes, LOD chains, instanced foliage, Nanite where it makes sense, and mobile-...
I have a full set of premade game assets and need an artist who can turn them into polished, production-ready UI. Your main task is to take my existing sprites and compose grid-based panels, menus, and buttons for a mobile title. Because each asset pack has its own look, I’d like at least two or three distinct mock-ups so I can judge which cohesive set feels best; feel free to suggest subtle tweaks, but please avoid forcing multiple packs into one hybrid unless you can prove it works. You are handling the visuals only—I will wire everything into the game myself. What I expect from you: • High-resolution mock-ups (Figma, Adobe XD, Photoshop, or similar) showing complete screen states for the panels, menus, and button sets • Exported sliced assets (PNG/SVG as approp...
I’m looking for a fully-rigged, highly detailed Avali avatar for VRChat. I’ll supply a clear reference image as soon as we start, and I’ll need the finished, Unity-ready package within a week—sooner (24 hrs) would be even better. Scope & must-haves • Detailed sculpt and textures that hold up in close VR inspection. • Facial rig capable of Happy, Sad, and Angry expressions (blend-shapes or visemes—whichever you prefer). • Two accessory groups: clothing and a weapon set that match the reference style. • Regular progress screenshots; no milestone approvals, no payment. I’m working with a very tight budget—ideally free, but I can stretch to $15 for the right result—so efficiency is key. If you can hit the quali...
I already have a full set of 8-bit characters, tile graphics, and UI elements and now need someone to turn them into a working, Pac-Man-style game for both iOS and Android. The core maze and ghost-chase mechanics should feel instantly familiar, yet every sprite, sound, and menu screen must use the artwork I provide so the result looks completely on-brand. I’m flexible on the engine—Unity, Cocos2d-x, Godot, or any proven cross-platform framework is fine—so long as gameplay is smooth on modern iPhones and mid-range Android devices alike. I will supply: • PNG sprite sheets for the hero, enemies, pellets, power-ups, and UI • A level-design mock-up in Tiled (JSON export) • Background music loops and SFX in WAV/OGG You’ll handle integration, level ...
My Expo-managed React Native project (0.65 +) suddenly stops during the “Run gradlew” phase when I trigger an Android build on EAS, returning only the generic “Gradle build failed with unknown error.” I haven’t consciously edited any Gradle files, so I need a fresh set of eyes to comb through the logs, isolate the real cause, and get the build green again. Scope • Analyse the full build log produced by EAS or a local `./gradlew assembleRelease` run. • Apply the necessary fixes—whether that means Gradle wrapper tweaks, SDK version alignment, dependency resolution, or script edits—so the project compiles into a working AAB / APK for Android. • Document every change in plain language so I can reproduce the fix on future builds an...
I need a self-contained mod pack for the current PC build of 7 Days To Die that both deepens the gameplay loop and expands the armory. The work is two-fold: 1. Gameplay layer • tune difficulty curves so the early game feels harsher and the late game stays challenging • add fresh, lore-friendly missions and quests—radiant or scripted—complete with rewards and dialog stubs • rebalance character skills to support the new quest lines and keep progression meaningful 2. Content layer • introduce melee, ranged, and crafting items that slot naturally into existing tiers (simple XML entries are fine where possible; custom meshes and icons when needed) The finished mods must be server side, not client side. If you have experience with Unity...
I’m ready to turn a long-term vision into a fully-playable Roblox MMORPG set in a medieval-fantasy universe. The core of the project is a genuinely challenging leveling curve spread across multiple, distinct maps. Gameplay pillars • Competitive PvP that feels skill-based, not pay-to-win. • A questing loop that rewards exploration and grinding, with solo progression at its heart—no dense story cutscenes, just tasks that push players toward new regions and tougher mobs. World design I need at least four sizeable biomes to start: deep forests, perilous mountains, scorching deserts, and scattered island chains. Each map should have its own enemy tables, resource nodes, and environmental hazards, with room to expand later into additional zones. Core systems ...
I will hand you a set of static PNGs and, inside Unity, I need each character or prop to react when tapped. A single tap should call up a short environmental effect—think gentle rain, drifting snow, mist, or a faint halo of light—along with any subtle secondary motion that sells the moment. All artwork is supplied; your focus is wiring simple touch input to lightweight animations, exporting the finished scene so it runs smoothly on both desktop and mobile builds. If you prefer a different pipeline you can mention it, but Unity is my default target so please be fully comfortable there. Please highlight relevant Unity experience when you reply and note any past projects that involved particle systems, sprite rigging, or lightweight interactive loops. Deliverables • ...
The digital twin of my 3-DOF robotic arm is already modeled and animated inside Unity; every joint, mesh, and shader is in place. What I still need is the glue code that lets the real arm inform the virtual one. Here is where things stand: • Hardware: each joint’s angle is coming from a dedicated potentiometer wired to an Arduino. • Firmware: the Arduino IDE will be used to stream those angles over a clean, well-formatted serial packet (I have the pinout and ranges ready). • Software stack: Unity 2022 LTS with C# scripts, running on Windows. I’m comfortable inside Unity but haven’t set up SerialPort or threading in C# before. Your mission is to create the full communication bridge so that every time I twist the arm in real life the twin in Unity mirr...
I need a rhythm music game for mobile platforms (iOS and Android) that is a single artist based. The gameplay will be tap-based. Key Requirements: - Cross-platform compatibility for both iOS and Android - Engaging and addictive tap-based gameplay - High-quality graphics and animations - Integration of a diverse music library - User-friendly interface and controls - Option for multiplayer or competitive modes Ideal Skills and Experience: - Proven experience in mobile game development, especially rhythm games - Proficiency in Unity or similar game engines - Strong design skills, particularly in UI/UX - Knowledge of music synchronization in games - Ability to work within budget and meet deadlines Please share your portfolio and relevant experience.
We are looking for a seasoned C# / UI Engineer to take ownership of our application's UI architecture. We are currently modernizing our technology stack and migrating heavily toward Unity UI Toolkit. In this role, you will architect a reactive, scalable UI system that operates seamlessly across both mobile and desktop platforms. While Unity is our core framework, we place greater value on strong C# engineering fundamentals than on traditional “gameplay” scripting. If you come from a .NET/WPF background and want to apply those skills to a high-performance visual application, this role is an excellent fit. Your Responsibilities: • UI Architecture: Lead the implementation of new features using Unity UI Toolkit, replacing legacy UI systems with modern, maintainable stan...
I already have the full Unity source code for a casual puzzle game and simply need a developer who can put everything together so it runs smoothly on both iOS and Android. All art, levels, and core gameplay are done; the task is purely about integration and build preparation. What I expect you to handle • Open the existing Unity project, resolve any package or version conflicts, and make sure it compiles without errors. • Configure platform-specific settings (icons, splash screens, signing, Gradle/Xcode, etc.) so the game installs and launches on current iOS and Android devices. • Enable basic mobile essentials that are already stubbed in the code—player prefs for saved progress, sound toggles, and standard back-button handling. • Produce a release-ready ...
I’m ready to turn a chilling concept into a fully-playable horror title for PC and I need an experienced game developer to lead the charge from prototype to polished release. The vision is a suspense-driven experience that keeps players on edge through atmosphere, tight pacing, and smart AI rather than endless jump scares. You’ll be responsible for core systems programming, environment and level implementation, and integrating art, animation, and audio that heighten tension. I’m open to either Unreal Engine (C++ or Blueprints) or Unity (C#) as long as we hit modern Windows performance standards and achieve visually striking results with dynamic lighting and spatial audio. Deliverables I’d like to see: • A playable vertical slice showcasing one complete le...
I already have a functional spatial auto-battler prototype in Unity, think Backpack Brawl meets deck-building. The core gameplay, inventory grid, and combat logic are missing; plus the premium feel that convinces players to stay. Priority: UI/UX refinement in a fantasy-medieval theme. Menus, navigation flows, the draggable inventory grid, and the real-time combat interface all need to become intuitive, readable, and visually cohesive. Clean, modular C# is a must while improving clarity, with fully working backend. Once the interface shines, sprinkle in polished particle effects, crisp grid visualization, and satisfying item feedback loops so each placement or attack pops. Addressables or asset bundles should be set up for everything you touch. Deliverables • Re-designed menus, na...
I'm seeking an experienced Unreal Engine developer to create a prototype for a first-person decision-based game. The game will feature branching storylines and moral choices. Key Requirements: - First-person perspective - Decision-based mechanics - Branching storylines - Moral choices Ideal Skills: - Proficiency in Unreal Engine - Experience in developing narrative-driven games - Strong understanding of branching storylines and moral decision-making mechanics - Ability to create immersive first-person experiences Please provide samples of similar work and an estimated timeline.
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