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    We need an implementation of UDP Hole Punching into Unreal engine to enable p2p sessions without portforwarding. The backend will be hosted on aws.

    €576 (Avg Bid)
    €576 Oferta Promedio
    3 ofertas

    I am working on a research project of which a small part is to, send streams of camera images from androis to a local server written in c++. But as of now the image streams sent from the mobile device is very slow and laggy with an estimated fps of ~3-4. I want it to be around 30, so much so that the lag is not observable. If any one knows how to improve the fps of the image stream pls contact.

    €15 (Avg Bid)
    €15 Oferta Promedio
    2 ofertas