Cocoapodstrabajos
está buscando un de...mejores prácticas. Es esencial que sea capaz de trabajar en equipo, así como de forma autónoma cuando sea necesario. Habilidades requeridas: - Experiencia probada en el desarrollo de iOS construyendo aplicaciones iOS utilizando tanto Object C como Swift. - Experiencia construyendo aplicaciones iOS ricas y complejas para iPhone y iPad - Fuerte experiencia usando Objective-C, Cocoa Touch, CocoaPods - Sólidos conocimientos de patrones de diseño y programación orientada a objetos - Experiencia trabajando con frameworks de iOS (por ejemplo, core data, UIKit, auto layout) - Sólido conocimiento de las APIs RESTful - Experiencia con el control de versiones - SVN o GIT - Metodología ágil -...
Nuestra empresa tiene 15 años de existencia y desarrolla soluciones de comunicaciones real-time para operadores de telecomunicaciones, contact-center y grandes corporaciones. Buscamos a un desarrollador senior para ampliar el equipo de aplicaciones móviles iOS, con el objetivo de acelerar el desarrollo de nuestro producto de colaboración. Necesitamos que tengas conocimientos en Fastlane, Cocoapods/Carthage y Swift y al menos tres años de experiencia realizando aplicaciones nativas. Trabajarás en un equipo de 20 developers repartidos entre back-end, front-end web, Android, iOS y QA. Se oferta un trabajo pagado por horas, con la intención de que sea al menos para los próximos 6-9 meses.
Yo compré un asset para autentificar a los usuarios Lo hice funcionar bien para android con todos sus metodos de autentificacion, pero al exportar para xcode y compilar para iOS, me genera un error "no visible @interface for GIDSignin declares the selector ´handlerURL:sourceApplication:annotation:" ya tengo instalado cocoapods y ya antes logré compilar para iOS, pero actualmente ya no puedo nisiquiera con el ejemplo que tambien compilaba bien. Podriamos trabajarlo por teamview remotamente para solucionar el problema desde mi mac, o tambien pudiera enviarle el proyecto por googledrive y que pruebe, pero debera tener una mac para poder compilar en Xcode, como mejor le parezca. Parece que no es tan complicado segun los foros en el internet pero me falta m...
Tenemos un proyecto en Objective-C, el cual nos está dando problemas al momento de compilar. Indica que la librería "GoogleMobileAds" no la encuentra, la cual está instalada mediante CocoaPods, pero no conseguimos que haga un build correctamente. Necesitamos que la persona designada realice las siguientes tareas: - Realizar un build COMPLETO y con ÉXITO, es decir, si falla otra librería se deberá revisar, el trabajo quedará terminado una vez se realice el BUILD con éxito. - Indicar los pasos realizados para poder solventar dicho problema. El build se debe realizar sobre una versión de XCode 10.1. Adjuntamos imágenes. Cualquier duda, pónganse en contacto con nosotros.
Trabajo como programador remoto, desarrollar aplicaciones IOS, participando desde el concepto de la idea hasta la entrega final, ayudando en la publicación y mantenimiento de los aplicativos. Requisitos -Conocimiento en Swift. -Haber publicado al menos una aplicación en la App Store. -Experiencia con Storyboard, Xibs y AutoLayout. -Integración con Webservices RESTful y SOAP. -Utilizar CocoaPods. -GIT. -Experiencia con SQLite. -Conocimiento de Analytics. Deseable -Experiencia con CoreData. -Experiencia en startup o agencia digital. -Saber exportar PNG para utilizar en los layout. -Experiencia con testes unitarios.
Buscamos un colaborador con experiencia comprobada en el desarrollo de apps para iPhone y iPod, estará trabajando de la mano con nuestro personal interno y de ser necesario tendrá que asistir a las oficinas. Es estrictamente necesario que el candidato tenga los siguientes conocimientos: Lenguaje: Switch 3.x Frameworks y otras librerías: CocoaPods, Alamofire, AlamofireImage, FireBase FCM, Markdown. Bases de datos: CoreData Otros: xCode Buscamos un colaborador con habilidad para aprender rápido y que tenga muchos ánimos de trabajar en equipo. El proyecto es para trabajar durante 30 días, con posibilidad de otras futuras contrataciones.
Requerimientos técnicos: <br /> CocoaPods, AFNetworking, Auto Layout y Arquitectura Viper.<br /> Objetctive-C <br /> Swift<br /> IOS 7,8,9. <br />Requerimientos adicionales:<br /> - Mínimo 2 años de experiencia programando apps para IOS. Preferible si tiene algún app ya publicada esta plataforma.<br /> - Experiencia trabajando en un startup o con conocimientos en startups.<br /> - Preferible experiencia en las siguientes empresas: Koombea, VML (studiocom), Globant, Huge.<br /> - No es necesario estar graduado.<br />Tipo de Contrato: Inicial Prestación de servicios con posibilidad en 3...
Requerimientos técnicos: <br /> CocoaPods, AFNetworking, Auto Layout y Arquitectura Viper.<br /> Objetctive-C <br /> Swift<br /> IOS 7,8,9. <br />Requerimientos adicionales:<br /> - Mínimo 2 años de experiencia programando apps para IOS. Preferible si tiene algún app ya publicada esta plataforma.<br /> - Experiencia trabajando en un startup o con conocimientos en startups.<br /> - Preferible experiencia en las siguientes empresas: Koombea, VML (studiocom), Globant, Huge.<br /> - tá
...usuario, orgulloso de crear interfaces de usuario atractivas y cuidadas así como experiencia en testeo de UX/UI de aplicaciones móviles Experiencia práctica con metodologías ágiles: Scrum, Kanban, etc. Excelentes habilidades de comunicación técnico-funcional Se valorará positivamente haber trabajado anteriormente con Facebook SDK, conocimiento en arquitectura VIPER , experiencia con Core data y CocoaPods y, por supuesto, con Swift. Cuanto más activos tengas tus perfiles en Github, Bitbucket y Coderwall… mejor Energía, flexibilidad, proactividad y un claro sesgo hacia la ejecución y la acción Habilidad para trabajar bajo incertidumbre y tener recursos para sacar las cosas adelante y cumplir ...
...lo aprendido. Superar nuestro proceso de selección: Entrevista personal. Cuestionario técnico. Prueba técnica a resolver en casa. Se valorarán conocimientos y experiencia en tecnologías de desarrollo, especialmente en: Conocimientos de desarrollo en Android: Android SDK, SQLite, Realm, JUnit, Material Design, Kotlin... Conocimientos de desarrollo en iOS: Swift, Objective-C, Core Data, Cocoa, CocoaPods,AFTNetworking, ReactiveCocoa, AutoLayout... Deseable conocimientos en aplicaciones híbridas con frameworks como: PhoneGap, Apache Cordova, Ionic. Conocimientos de TypeScript. Experiencia utilizando API REST Capacidad para el diseño UX será valorado. Utilización de TDD, BDD, ATDD deseable. Dependencias, Integración...
...compañía Requisitos Al menos 2 años de experiencia en el desarrollo de aplicaciones móvilesGrado Universitario en Ciencias de la Computación/ informática u otra carrera relacionadaConocimiento de programación en Objective C (iOS)Experiencia en Jquery, JSON, HTML, CSS, Javascript, en las bases de datos Coredata y sqliteExperiencia en Git y CocoaPodsExperiencia en MVCExperiencia con Git y CocoaPods Inglés fluido oral y escritoCiudadanía de la Comunidad Europea o permiso de trabajo vigenteCapacidad de trabajar de forma autónoma con mínima supervisión DeseableExperiencia en programación en AndroidExperiencia en CSS3, HTML5, NodeJS, XML, SQL Server y/o MySQ...
...del área. Colaborar con el área de UX y Diseño en la definición de las interfaces de usuario de las aplicaciones. Participar en la definición de las metodologías del área y en las tareas de integración continua Experiencia: Más de 3 años en iOS Core Data Interfaces REST + JSON Ingles a nivel conversación Publicar apps en el Appstore Patrones de software Análisis y diseño técnico Tecnologías: CocoaPods Jenkins Swift Scrum Git/Gitflow Unit Testing Muy valorable tener varios años de experiencia programando en otros lenguajes de programación Programador/Analista Programador Android Funciones: Desarrollar las aplicaciones Android para smartphones y tablets. Colaborar ...
Estam...nuestras oficinas ubicadas en el centro de Barcelona (Passeig de Gràcia). Por favor, no apliques al puesto si no cuentas con la experiencia y conocimientos que detallamos (las entrevistas contarán con sesiones técnicas para comprobarlo). Y nada más, gracias por tu tiempo! :)Conocimientos mínimos: - IOS: - Objective-C - Swift (muy valorable) - AutoLayout - API REST - JSON - Core Data (o similar) - CocoaPods (o similar) - iTunes Connect - INAPP Purchase - Android: - JAVA - Layouts - JSON - API REST - ORM (muy valorable) - Android Developer Console - INAPP Billing De cara a la entrevista, será necesario: - Poder acceder a tu portfolio de APPS desarrolladas. - Posibles referencias de superiores directos y/o clientes. - Que vengas tranqui...
Actualmente estamos buscando talentos para nuestra sede en Bogotá. <br /><br />Grability Inc. es una compañía de tecnología de comercio móvil con sede en Nueva York se centró en el espacio de comestibles / Supermercado, con oficinas en los EE.UU. , América Latina y Europa Occidental el servicio de los principales m...de los principales minoristas de todo el mundo .<br /><br />Especialidades Tecnología, al por menor , Innovación, móvil , Estrategia, Aplicaciones, comercio móvil , smartphones , Publicidad, Entrega, Clic- y - colecta, Business Intelligence , tienda móvil , compras, negocios<br /><br />Estamos buscando IOS Developers con al menos 2 años de ex...
Estamos buscando éste perfil para nuestra sede de Bogotá, Colombia <br /><br />Grability Inc. es una compañía de tecnología de comercio móvil con sede en Nueva York se centró en el espacio de comestibles / Supermercado, con oficinas en los EE.UU. , América Latina y Europa Occidental el servicio de los princ...mundo .<br /><br /> Especialidades Tecnología, al por menor , Innovación, móvil , Estrategia, Aplicaciones, comercio móvil , smartphones , Publicidad, Entrega, Clic- y - colecta, Business Intelligence , tienda móvil , compras, negocios<br /><br />Buscamos IOS/ Android Developer 2 años de experiencia,aplicaciones desarrolladas y...
El proyecto se basa en mapas y geolocalizacion, tiene una parte de websockets en tiempo real y en el futuro va a integrar hardware de IOT (internet of things) por ejemplo algun cerradura o esta trabajando con: Xcode usando Storyboards y Swift 2.0 Cocoapods GithubBuscamos Un perfil que sea prolijo desarrollando y simple, que le interese que el proyecto tenga calidad. Obviamente que le guste iOS y le entusiasme trabajar con todas estas herramientas.
El proyecto se basa en mapas y geolocalizacion, tiene una parte de websockets en tiempo real y en el futuro va a integrar hardware de IOT (internet of things) por ejemplo algun cerradura o esta trabajando con: Xcode usando Storyboards y Swift 2.0 Cocoapods GithubBuscamos Un perfil que sea prolijo desarrollando y simple, que le interese que el proyecto tenga calidad. Obviamente que le guste iOS y le entusiasme trabajar con todas estas herramientas.
I already run a React Native gym-management app on Android that uses in-app facial recognition for member check-ins, access control, and attendance logs. The codebase is stable; I simply need ...resolving any platform-specific dependencies (camera permissions, Face ID hooks, push notifications, etc.). • Confirm that facial recognition flows work identically to the Android build and meet Apple’s privacy guidelines. • Produce an archive build ready for TestFlight and a signed App Store submission package. • Provide brief setup notes so I can reproduce the build locally (Xcode version, CocoaPods installs, provisioning profile steps). If you have shipped React Native apps to the App Store and handled biometrics or camera-based features before, this should be a stra...
Busco un desarrollador Flutter con experiencia para configurar correctamente mi app de radio streaming en iOS y Android. El proyecto está limpio y AdMob ya está instalado; solo necesito integrar correctamente las redes de mediación (AppLovin, Liftoff/Vungle, Meta Audience Network, Pangle y Unity Ads) con configuración adecuada de CocoaPods en iOS y Gradle en Android, SKAdNetwork, cumplimiento de privacidad y builds Release exitosos sin errores de linker o runtime Swift. La app ya cuenta con reproducción en segundo plano, controles en pantalla bloqueada y metadata; únicamente necesito agregar soporte correcto para AirPlay en iOS. Solo aplicar si tienes experiencia comprobable con Flutter, mediación de AdMob, configuración avanza...
...affect user experience, • implement the agreed-upon feature enhancements, • tidy up comments and add inline documentation where the logic is non-trivial, • deliver a concise changelog plus build instructions that work in the latest stable Xcode (Swift 5). The code must compile cleanly with no new warnings, and any third-party library updates should be handled via Swift Package Manager or CocoaPods, matching the project’s current dependency style. I’m comfortable iterating through short milestones, so please be ready to push incremental commits and open pull requests for review rather than a single final dump. If you spot critical issues outside our original scope, flag them early so we can decide whether to fold them in. Send over a quick...
Job Title: React Native Developer (iOS Build & Deployment Specialist) Project Overview: I have a React Native (Expo SDK 52) mobile app that is code-complete but facing configuration issues during the build process. I have already im...functionality on a simulator/device to ensure it works. Fix any logic errors or bugs found during testing. App Store Deployment: Set up the In-App Purchase products in App Store Connect. Upload the successful build to TestFlight. Ensure the app is live and ready for testing by external users. Requirements: Strong experience with Expo (EAS) and React Native. Deep knowledge of iOS native builds (CocoaPods, Xcode, Frameworks). Experience implementing RevenueCat and Apple Authentication. Access to a Mac with the latest Xcode (16+) for local debugging...
Job Title: React Native Developer (iOS Build & Deployment Specialist) Project Overview: I have a React Native (Expo SDK 52) mobile app called "Traders AI" that is code-complete but facing configuration issues during the buil...functionality on a simulator/device to ensure it works. Fix any logic errors or bugs found during testing. App Store Deployment: Set up the In-App Purchase products in App Store Connect. Upload the successful build to TestFlight. Ensure the app is live and ready for testing by external users. Requirements: Strong experience with Expo (EAS) and React Native. Deep knowledge of iOS native builds (CocoaPods, Xcode, Frameworks). Experience implementing RevenueCat and Apple Authentication. Access to a Mac with the latest Xcode (16+) for local...
... The ideal freelancer should: Be highly experienced with React Native iOS development. Have strong knowledge of iOS simulator debugging and crash resolution. Be able to diagnose and fix the crash quickly. Be available to work remotely via AnyDesk or Zoom Meet for real-time troubleshooting. Requirements: Proven experience in fixing React Native iOS app crashes. Familiarity with Xcode, CocoaPods, and iOS simulator issues. Quick problem-solving skills and ability to work under tight deadlines. How to Apply: Please provide examples of previous React Native iOS apps you’ve fixed or delivered, and confirm your availability for a live session to resolve this issue. We need this issue resolved urgently, so only experts with relevant experience should apply....
...Flutter/iOS developer to do complete iOS setup on macOS and publish our existing Flutter app to the Apple App Store. We already have a Flutter app that is live on Google Play Store (project currently on Windows). You must use the same Flutter project on macOS and: Tasks Install & configure Flutter on macOS (Android Studio + Flutter/Dart plugins) Install/configure Xcode, Command Line tools, CocoaPods Open our existing Flutter project and fix iOS build issues (pods/plugins/permissions) Run the app on: iOS Simulator Real iPhone device Setup iOS signing: Bundle ID, certificates, provisioning profiles Create TestFlight build Submit and publish on Apple App Store (all required steps) Deliverables App runs successfully on iPhone TestFlight build uploaded App submitte...
I need an experienced Linphone developer to turn the open-source iOS client into a fully branded app for business co...the client to my SIP server, enabling PushKit so incoming calls ring reliably in the background • Generating a release build I can upload to App Store Connect, plus a TestFlight version for final checks Please keep the underlying feature set unchanged—audio/video calls, contacts, call history and chat must work exactly as in the stock app. If you usually script the build process with Xcode, CocoaPods or Swift Package Manager, feel free to note that, as long as I receive clear steps for future updates. I’d like to review the re-skinned interface on an IPA or TestFlight link within a week, then sign off on the store-ready build once everything mat...
...Supremo with me right away and get my app building cleanly in Xcode. The build currently stops at dependency-related errors coming from standard React Native libraries—no custom modules or third-party SDK headaches, just core packages that refuse to cooperate with CocoaPods. My environment is already set up; I simply want you to diagnose the dependency conflicts, patch whatever versions or Podfile settings are wrong, run a successful archive, and prove the app launches in the iOS simulator. For someone who lives in Xcode, Metro, and CocoaPods every day this should be a sub-hour task, and I’m ready to start as soon as we connect. If this quick session goes smoothly I have plenty of ongoing React Native work, so think of it as a paid trial. When you reply, shar...
...JavaScript layer, native iOS module, or any bridging code). • Re-compile and deliver a clean, installable .ipa so I can push it straight to TestFlight. Acceptance will be straightforward: the app must launch, reach the home screen without crashing, and the profile section must open, edit, and save without issues on an iPhone running the latest iOS. Please be comfortable with React Native, Xcode, Cocoapods and typical crash-log tools (e.g. Xcode organiser, Flipper, or Crashlytics) so we can close this quickly....
...already done. I need an experienced iOS/Capacitor engineer to finish the iOS wrapper, fix code signing/provisioning, produce a TestFlight build, and hand over clear docs. (Optional: set up a simple GitHub Actions pipeline once the manual flow is stable.) This is hands-on execution, not just advice. Current State • Web app (PWA) is built and ready. • iOS project scaffolding exists (Capacitor / CocoaPods) and some build steps already run. • Stuck on Apple code signing (.p12 password / provisioning profile mismatches) and CI reliability. • App Store Connect API key is available. What I Need You To Do 1. Complete the iOS wrapper • Open/repair the existing Capacitor iOS project (icons, splash, plist, URL schemes, any required entitlements). • En...
...Menghubungkan ke layanan autentikasi tepercaya (mis. Firebase Auth atau solusi setara). • Menyimpan sesi pengguna secara aman dan mengarahkan ke halaman beranda kosong setelah sukses masuk. • Menulis kode bersih di Swift (SwiftUI atau UIKit, mana pun paling efisien) dan menyiapkan project Xcode yang bisa saya buka langsung. Harapan hasil: – File project Xcode lengkap beserta dependency manager (CocoaPods / SPM) bila diperlukan. – Petunjuk build singkat dan README untuk proses setup. – Komit awal yang berjalan di iOS 15+. Ke depannya, mungkin saya kembangkan pembayaran dalam aplikasi atau notifikasi push, jadi struktur kode harus mudah diperluas. Jika Anda nyaman bekerja dengan CI/CD dasar di GitHub Actions, sebutkan juga—itu nilai...
...Flutter+iOS engineer to step in, diagnose, and clear every blocker. Here’s what I’d like you to do: • Connect through a remote session (AnyDesk, TeamViewer, or similar) so we can work directly on my Mac. • Inspect the current Flutter codebase, Xcode workspace, and Podfile, tracing the exact source of the runtime and compilation errors. • Resolve the issues—whether they stem from Swift interop, CocoaPods, mismatched package versions, or outdated build settings—and confirm a clean build that boots on real devices. • Bump any dependencies that truly need it, then run flutter clean / pub get so the project stays deterministic. • Prepare a production-ready .ipa, submit through TestFlight for my review, and finally push the up...
I already have a complete Flutter project and a MacInCloud account. What I’m missing is a clean, reliable setup that lets me generate an iOS (.ipa) build without errors. Here’s what I need from you: • Configure the MacInCloud environment so Flutter, Xcode, CocoaPods, and all required CLI tools work together smoothly. • Verify that my existing source code compiles to a signed, App Store–ready .ipa file. • Provide a short, repeatable guide (commands, certificates, provisioning-profile steps) so I can rebuild future versions on my own. Objective is assitance for publish. You’ll get temporary access to the MacInCloud machine and the project repository as soon as we start. I handle Apple Developer certificates; you focus on environment setup...
...success looks like for me: the first app open, install, and a handful of custom in-app events all appear in real-time on the Branch dashboard, with correct campaign-level data. Deep linking isn’t required right now, but I’m happy if you structure the project so it can be added later without much refactor. Deliverables • Add the official Branch Flutter SDK and link native dependencies (Gradle / CocoaPods). • Initialize Branch on app launch, passing the live key from my account. • Instrument at least three sample events (e.g., signup, purchase, share) so I can replicate the pattern. • Update AndroidManifest, , and associated entitlements for attribution tracking. • Provide a short README that shows where to replace keys, how to build,...
I’m looking for an Indian iOS engineer who can jump into my existing Swift-based social media app and ...our existing REST endpoints and model objects—no backend work needed, but your changes must compile cleanly against the current API layer. • Resolve any UI bugs introduced during the upgrade and keep performance in mind for older devices (iPhone 8 and up). • Commit code to our private Git repository and document key changes for my review. Tech stack & tools Swift 5, UIKit, limited SwiftUI, CocoaPods, REST/JSON, Git (GitHub), Xcode 14. Acceptance A build that installs via TestFlight, passes my walkthrough checklist, and shows no new crashes in Firebase. If you’re an India-based developer comfortable with collaborative Git workflow and quick U...
...Requirements • Strong experience with Swift, UIKit, and Xcode 15+. • Experience with Objective-C is an asset. • Familiarity with Firebase, Google Maps SDK, APNs, and REST APIs. • Experience upgrading legacy Swift projects. • Understanding of on-demand delivery or taxi-type app architectures (order-driver-customer flow). • Ability to troubleshoot third-party libraries and dependency managers (CocoaPods, Swift Package Manager). • Only native iOS development — no Flutter, React Native, or hybrid frameworks. Preferred Experience • Proven portfolio with at least one of the following: • Alcohol delivery apps • Food delivery apps • Taxi or ride-hailing apps (similar to Uber, Lyft, or Bolt) • On-demand contrac...
My Flutter app builds and installs fine through Xcode, but when I run it on an iPhone or Simulator I’m greeted by a blank white screen instead of the first Flutter frame. The same project works on Android, so I’m confident the issue is isolated to the iOS side of the build chai...the root cause in Xcode (logs, breakpoints, flutter-run with ‑-verbose, etc.) • apply or suggest the code, asset, or configuration change that eliminates the white screen • show me the steps so I can reproduce the fix on other machines and future releases The repo is on Git, you’ll get full access to a development branch. Please be comfortable with Flutter 3.x, Swift/Objective-C bridging, CocoaPods, and standard iOS entitlements. A concise summary of what you changed and why...
...configure Xcode correctly, and generate a signed IPA that: • installs and runs smoothly on iPhone hardware • works across multiple iOS versions, not just the latest release • keeps the existing push notifications fully operational • preserves the social media integration that is already wired up Along the way I will rely on you to: 1. Diagnose and fix any iOS-specific compilation or Cocoapods issues that pop up. 2. Set the right provisioning profiles, bundle identifiers, and entitlements. 3. Hand me clear build steps so I can reproduce the result locally. 4. Provide a brief checklist for App Store submission (assets, screenshots, versioning, TestFlight upload). Everything else in the app is stable; I simply need a clean, repeatable iPhone build...
My Flutter app runs flawlessly on Android, including Razorpay payments, but the iOS build crashes as soon as a user initiates payment. Xcode does capture a crash log, yet I’m not fully certain whether the Razorpay SDK was integrated exactly...:]: unrecognized selector sent to instance 0x600000297b80" 0x0000600000d3e0d0 Deliverables • Corrected Razorpay iOS integration in the Flutter project • Crash root-cause analysis with the relevant Xcode log snippet explained in plain English • A final, fully tested iOS build (IPA) demonstrating successful payment flow without any instability You should be comfortable with Flutter, CocoaPods, Xcode, and Razorpay’s native iOS SDK nuances, and be ready to screen-share or document each step so I can reprod...
Please explain the way you will get around the errors as an introduction. I have a Flutter-based iOS app that currently refuses to compile in Xcode. All blockers are compilation errors—no runtime work is needed. I simply need a fre...STORE already. Scope is intentionally focused and lightweight: • Inspect the existing Xcode workspace and Flutter project setup • Resolve every compilation error (Pods, Swift/Obj-C, or build settings) • Generate a clean, signed .ipa or .xcarchive ready for App Store Connect • Share a concise changelog so I can reproduce the build on my machine You should be fluent with Flutter, Xcode, CocoaPods, provisioning profiles, and general iOS release workflows. If this sounds straightforward to you and you can knock it out pr...
I have a fresh React Native 0.82 code-base and I need MapLibre’s @maplibre/maplibre-react-native package fully installed, linked, and proven to work on iOS. The goal is simple: when the sample screen opens, an OpenStreetMap tile layer should render without errors or blank tiles. Scope • Set up all native dependencies (CocoaPods, Gradle steps not required for iOS). • Create a minimal demo screen that loads the default OSM raster tiles. • Make sure the project builds and runs on the latest Xcode / iOS simulator and a real device. • Document every step clearly so I can reproduce the setup on a clean clone. Style If extra styling or custom layers are needed later, I’ll supply those JSON style files; for now the default OSM look is fine. Deliverable 1. ...
I want to move the latest version of my Flutter app from its GitHub repository straight to the Apple App Store, but a few stubborn bugs are keeping it from passing review. The task is focused purely on bug fixes—no new features or design work—so th...App Store Connect account (I’ll grant access) or guide me step-by-step • Push final commits back to GitHub with a concise changelog Acceptance criteria • The app runs without crashes or functional errors on iOS 15+ • Apple approves the update without stability-related rejection • GitHub main branch contains the final, tested code You’ll need solid experience with Flutter 3.x, Xcode, CocoaPods, and TestFlight. When you reply, mention a similar iOS release you have shepherded to the Ap...
...yet—Xcode, CocoaPods, and the supporting tool-chain still need to be installed and connected to Flutter. • My Apple Developer account is active, though I have not created any certificates or provisioning profiles. • The end goal for this first phase is a clean, signed .ipa (or App Store build) that matches the Android release in features and appearance. Once the iOS build is done, I will open a second milestone to wire up push notifications. My website is an ASP.NET (VB.NET) portal, so eventually I will want to trigger APNs messages to individual students, to grades, or to everyone who has installed the app. For now, please keep the focus strictly on delivering the iOS build. Deliverables for this phase 1. Local setup on my Mac—Xcode, Xcode command-l...
...commit or pull request that builds and runs on my machine, plus a quick README or screen-share walkthrough showing: 1. Both platforms receive a test push sent from the Firebase console 2. Tapping the notification opens the app and passes the payload to JS 3. Tokens can be logged or sent to our API from JS for future use Tech stack in play: React Native, Firebase, FCM, Xcode, Android Studio, CocoaPods, Gradle. If you have recent experience shipping FCM on RN 0.72+, this should be a quick win—let’s get started today....
...altering its look or behaviour. The target platform is iOS 15; everything should run smoothly on real devices and the latest simulator once you are done. The build now fails around several areas—outdated interface files, third-party libraries, and APIs Apple has since deprecated. Your task is to bring the codebase up to date: adjust any Storyboards or SwiftUI views, swap or upgrade libraries (CocoaPods / SPM), and replace removed APIs with their modern equivalents while keeping every screen and workflow intact. Deliverables • A clean, warning-free build in the latest stable Xcode that targets iOS 15 • Updated dependency manager files with locked versions that compile out of the box • A concise change log or pull request summarising the fixes so I can ...
...every time I open the workspace in Xcode the project either refuses to archive or crashes on launch. I need a seasoned iOS developer who is comfortable juggling both Xcode and Flutter tooling to jump in, trace the build chain, and leave me with a clean, repeatable archive that runs on device and in TestFlight. The app is an iOS target only, generated from a standard Flutter module. No exotic Cocoapods—just the usual Flutter pods plus a handful of pubspec dependencies. Your goal is to: • open the project in the latest stable Xcode • resolve any compilation hiccups, provisioning quirks, or Pod integration issues • run the app successfully on simulator and physical device • produce an .ipa or .xcarchive I can upload to App Store Connect • doc...
...Developer account. -Prepare the app for TestFlight distribution and assist in generating the TestFlight public link. -Ensure the app runs smoothly on iOS devices. Requirements: -Strong experience with Flutter and Dart. -Proven experience building and publishing Flutter iOS apps through Xcode. -Familiarity with Apple Developer Portal, certificates, provisioning profiles, and TestFlight. -Knowledge of CocoaPods, iOS build system, and common build issues. -Ability to troubleshoot and fix Xcode build errors related to Flutter. -Good communication to explain steps taken and ensure smooth handover. Deliverables: -Successfully build and archive the iOS Flutter app. -Upload the build to App Store Connect. -Provide TestFlight link for testing. -Documentation on build and deployment step...
...code tweaks that let the project build successfully on my machine. 3. Summarise the fix so I can apply it again if the issue resurfaces or another teammate hits the same snag. I’m comfortable giving you temporary access via a screenshare (or a small test repo if you prefer) so you can reproduce the problem first-hand. Once the build runs without errors, the job is done. Swift, Objective-C, Cocoapods, SPM—whatever the trail leads to, I just need the red errors gone and the archive to succeed....
Overview We need an experienced Flutter developer (FluxStore WooCommerce) to impl...Day 3: PayPal wallet + native card flow complete. • Day 4: Triple-A crypto flow + webhook handling. • Day 5: QA, edge cases, polish; test APK + README. • (Buffer Days 6–7): Fixes from our review; optional iOS build if feasible. What We Provide • FluxStore project repo and WooCommerce staging credentials • Sandbox credentials for Stripe, PayPal, Triple-A Nice-to-Have (bonus) • iOS build targets, CocoaPods setup, and basic Apple Pay wiring for Stripe (if time allows) • Basic analytics events for checkout steps (we use GA4/GTM) How to Apply (answer briefly) 1. Share 1–2 Flutter apps where you built native Stripe/PayPal flows (links or short description). 2....
... 1. A corrected project that compiles and runs without warnings. 2. A concise list of changes you made (e.g., pod updates, build setting tweaks, code fixes). 3. Any recommendations to prevent similar issues after future Xcode or dependency upgrades. The work will be done via Git—open a feature branch, commit your fixes, and open a PR so I can review the diff. If a specific tool such as CocoaPods, Swift Package Manager, or Carthage is involved, please make sure your solution respects the current dependency manager in use. Let me know your estimated turnaround time; I’d like to merge the fix as soon as possible....
...project, trace the failing classes or pods, and get the iOS target compiling cleanly again so I can submit the next release. The payments screen and automatic renewals also went missing after the last merge, so once the build is stable we can dive into why those widgets no longer populate, but the very first milestone is a successful build. You’ll be working with the usual Flutter toolchain—Dart, CocoaPods, Xcode, and any needed CLI flags—so please be comfortable reading verbose build logs and narrowing issues to the offending package, plugin, or config line. Clear explanations of what broke and how you fixed it are important to me because I’ll need to repeat the process in future updates. Deliverables: • A compiling iOS archive (no red errors in X...
...back a build that passes AdMob policy checks without warnings. Revised SOP Updates 1. Account Creation & Setup Create and configure AdMob accounts for Android & iOS. Remove IronSource setup. Create and configure Google AdSense account for website monetization. 2. SDK Integration Android App (React Native): Integrate AdMob SDK only. iOS App (React Native): Integrate AdMob SDK only (via CocoaPods/Xcode). No mediation waterfalls (since IronSource is removed). 3. Website Monetization Implement AdSense for banner and video ads. Place ads in responsive spots: header, sidebar, between content. Optionally integrate Google Ad Manager for advanced scaling. 4. Ad Placement Strategy Android & iOS Apps Interstitial Ads: App open, between videos, before exit. Rewar...